Showing posts with label entry. Show all posts
Showing posts with label entry. Show all posts

Sunday, 31 December 2017

Using Flash Drives in ZFS Mirror

This post comes from an idea I had to allow me to easily carry a ZFS mirror away from a site and back again, we didn't need much space - only 5gb - but it had to be mirrored in triplicate, one copy to stay locally, one going into a fire safe on site and the third to be carried by the IT manager off-site each evening.

The trouble?  A near zero budget, so for a little over £45 we have a 14GB ZFS mirrored pool, across three 16 GB USB Flash drives and one three port USB 3.0 hub.

It was perfect for the task at hand, extremely portable, and cheap, I thought the same approach may help anyone trying to get to learn a little more about ZFS, a student or even someone using a laptop as a small office server - as the laptop literally has its own battery back-up system built in!

It's not the fastest solution, its in fact extremely slow, but as an entry step it's perfect.

See the full video below, throughout the commands I list were in use...



Commands:

Listing Disks by ID...

ls /dev/disk/by-id

Listing Disks to a file for use in a file script as you see me using...

ls /dev/disk/by-id -1 > disks.txt

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To install ZFS on Debian/Ubuntu linux:

sudo apt-get install zfsutils-linux

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To remove & purge ZFS from your system:

sudo apt-get purge zfsutils-linux

(and you will be left with "/etc/zfs/pool.cache" to remove or back up yourself).

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Command to create the pool...

sudo zpool create <Name> mirror <DiskId1> <DiskId2> etc...

The name we had here was "tank", if you already have data on these disks you will need to add "-f" to force this change through.

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Command to make a file executable - like our sh script:

sudo chmod +x <filename>

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Zpool Commands:

sudo zpool status

sudo zpool import <name>

sudo zpool scrub <name>

sudo zpool clear <name>


You will want to "import" if you completely remove ZFS or move one of your sticks to a new machine etc, simply insert the disk and import the pool by name.

Scrub will be used whenever you return a disk to the pool, remember the point here is to allow you to replicate the data across the three sticks and be able to remove one or two to safe keeping, be that an overnight fire safe, or taking a physical copy with oneself.

Clear is used to remove any errors such as the Pool becoming locked out for writing - which it may if a drive, or all drives are removed - you simply clear the current problem with any pool.


Summary:  Remember this is NOT the optimum way to run ZFS, this is actually extremely slow, you are replicating each write over your USB, you can only cache so much in the RAM, but it is not a performance piece, this is about ensuring one replicates data for safe keeping, a small office or your dorm room server setup could be completely provided by a laptop in this manner, it has it's own battery backup, it is quite (if you get the right machine) and really this is a very cheap way to play with ZFS before you move onto other bigger hardware options.  Plus, I find the best way to learn about technology is to break it, even a little, and so constantly breaking down your pools by pulling USB sticks out of them is an excellent opener to recovering your pools.  Play about first, don't put anything critical on there until you're really happy with the results.

For an excellent post covering creating ZFS pools, cheak out programaster's post here: http://blog.programster.org/zfs-create-disk-pools

And for the official ZFS documentation you can check things out with oracle here: https://docs.oracle.com/cd/E26505_01/html/E37384/toc.html


Oh, and Happy New Year... I guess I made it to 100 posts this year...

Monday, 19 December 2016

Programming : Using Boost File System Directory Iterator to Find a File

PLEASE NOTE, THIS POST CONTAINS UPDATES TO PREVIOUS POSTS - BOOST 1.62.0 NO LONGER TAKES THE "MinGW" DIRECTIVE, TO USE MINGW YOU NOW ONLY NEED PASS THE "GCC" DIRECTIVE; see section 5.2.2 at this link...

Today I'm going to do some code, this is a code example with Code::Blocks using the Mingw compiler on Windows, to build the boost libraries and then use the boost.filesytem library to find a specific file from a given root, first just looking in that directory at all its files and the finally making it recurse down the tree of files.

First things first, lets create a folder to work in, I'm going to call it "FindaFile", inside this I'm going to create "ext" for external items, which is where I'll place & build boost; and I'll create "src" for source which is where our project file & source code will reside... Lets get started...

Next...


Extract the boost library, I happen to be using 1.62.0, which is the current version at the time of writing... And I then need a command prompt which knows the location of the compiler for mingw (i.e. we've added it to the PATH environment variable)...


We're preparing to build boost with the mingw toolset...


And then performing the boost build, which on this machine is going to take a long time as I only have 2gb of RAM... Hit that donate button to help me improve some of my machines!


So the path was set, the bootstrap is performed:

bootstrap gcc

and then I start the build

b2 toolset=gcc


Once the build is complete the two folders we will be using in our code-blocks project are the "boost" folder within the boost_1_62_0 folder; this contains all the header files for the boost library.  Some of the libraries are header only, so just including this folder into your builds (on gcc with "-I /foldername/") is enough to use boost, items like "lexical_cast" are perfect examples of this.


The other folder is the "/stage/lib" folder, this will contain all the build library binary's.  When you are using the file system it is not a header-only library, you must link against the "boost_filesystem" library file, and this is where it will reside!

You can leave the boost build running and open Code::Blocks now...


And create a new project, with a little bit of normal code, to check everything is working & we have set it to use C++11 (I would like to use a newer C++, but I only have this old compiler installed)....




Now, lets set the build options in the project...


I am going to set C++11, all warnings and stop on fatal errors...


Then I am going to set the compiler to look in the boost folder for the headers...


And now we tell the linker were to look for the libraries....


Our final step is to tell our program to use the filesystem library, when doing this you also need to use the system library... So lets switch to the linker settings and insert those libraries...

Now, the file name we are going to add is:

libboost_system-mgw47-mt-d-1_62.a

Lets break this down, from left to right we are told the this is part of the boost library "libboost" that is is the "system" sub-library, that it was build with "mingw v4.7", that is it the multi-threaded library, that it is built "debug" and it came from boost v1.62... You need to know this, because in our previous pages you will see we ONLY set our search directories and settings for the "Debug" version of the project... When you switch to the clean, smaller, faster "Release" build you will need to set everything again!

We add this library then into the linker settings, within the link library section... We need to add this file and the filesystem file...


The IDE might ask you to add the library as a relative path, this is directly pointing to the file, and I personally do not advise this, as we've set up the "search directories" we need only enter the filename into the library list.

Now, once the boost build is completed in the background, we can use the boost file system library in our code, and check for the presence of a file....


Lets write some code to take a directory to search and a file to search for at the command line and just output them, as a starting point....


We can go into "Project" on the menu to set the parameters for the program to some useful values... I have added a "Help" function already to point out when a mistake is made... I am going to just check my code by running it without parameters, then with bad parameters and finally with a valid folder name & filename... The targets I am using is "C:\Code" a folder I know exists, and "Program.cs" to look for all the program C# files I have in that folder...

Lets see our program output at this point...


Our first calls to the boost library now are going to turn the search directory string into a path, which is easier to work with in the boost library, you don't have to perform this step most all the boost filesystem library functions will automatically cast strings or cstrings or wstrings you pass to them into boost::filesystem::path or wpath instances on the fly, however, it's in the long run quicker for your code if you convert them into paths once, rather than have the library create and throw away instances of paths over and over as you do various calls.

We will also need to check that the search directory is indeed a directory to start off from...


Next we need to iterate through the directory and for each file check if its name is a match... I am going to put this into a function straight away, so we can call  into the function whenever we meet a sub-folder we can automatically queue if for searching as well....


And the code for this Search Function looks like this:

void SearchDirectory(const boost::filesystem::path& p_Directory, const std::string& p_Filename)
{
    std::cout << "Searching [" << p_Directory << "]...\r\n";
    std::cout.flush();


    auto l_Iterator = boost::filesystem::directory_iterator (p_Directory);

    // A blank iterator is the "end" point

    auto l_End = boost::filesystem::directory_iterator();           


    for ( ; l_Iterator != l_End; ++l_Iterator)

    {
        // This is the type "boost::filesystem::directory_entry"
        auto l_DirectoryEntry = (*l_Iterator);  


        // Look for subdirectories, files or errors....

        if ( boost::filesystem::is_directory(l_DirectoryEntry) )
        {
            // Recurse down into the sub tree
            SearchDirectory(l_DirectoryEntry, p_Filename);
        }
        else if ( boost::filesystem::is_regular_file(l_DirectoryEntry) )
        {
            std::cout << "Found File... [" 
                << l_DirectoryEntry.path().string() << "]\r\n";


            // We need to just have



            // Regular files are NOT symlinks, or short cuts etc...

            // So we look for a match!
            if ( l_DirectoryEntry.path().filename().string() == p_Filename )
            {
                // Notice here that we call to get a "path"
                // and then a "string" from that path!
                std::cout << "!!!! Match Found [" 
                     << l_DirectoryEntry.path().string() << "] !!!\r\n";
            }
        }
        else
        {
            // Unknown directory or file type
            std::cout << "Error, unknown directory entry type\r\n";
        }
    }


    std::cout.flush();

}

You will notice we receive a "directory_entry" from the "directory_iterator", then we get the "path" out of that, and finally the "filename" from that path... We can output any of them along the way, but we only compare the filename with the search pattern.

If the "directory_entry" was found to be a directory itself we simply recurse into another search.

This code now works....


This completes this little tutorial, if you found it of some use, please follow the blog, if you really really liked it and want to help me develop more ideas, or suggest more ideas, the donate button and e-mail link are at the top right!

Good Luck!