Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Wednesday, 23 October 2024

Read the Screen

We are at the change of am epoch, moving from a time where we would mockingly tell someone to read the manual when they became stuck to now having to literally instruct people to read the screen.

 "READ THE SCREEN!"

If it is not an in your face, center of screen obscure everything until you dismiss it; or worse still a ping followed by a side of screen chat bubble; then users simply do not engage with it.

Time and time again issues arise where some user declares they are stick, some player derisively mocks a game as hard, or bad, because their little monkey brain did not tell them to read the screen.

Away from computer screens, apps and games, in the classroom their are standards to be met in fluency, fluent readers just see the text and can not but help to read the text.  One can forgive none fluent readers, or non-native speakers, when they struggle in this regard.

However the seeming trend one can observe is for native speakers of the language software is delivered in are unable, or unwilling, to engage and read the screen.

This trend seems doubly emphasized in gaming, where modern games design bread crumbs and way markers and all sorts of mechanisms to point the player to a conclusion or action.

Gone are the games of leaving the content and the player to mull over the opportunities, the sandboxing, in a game world.  There can be no more sandboxes, you can not leave a player washed up on a beach and expect them to work out all the mechanics and order to survive:

Tom Hanks makes fire for the first time | Cast Away | CLIP - YouTube

They are simply unwilling or unable to do so and instead opt for any game play sequence which achieves their aims and that internal self-satisfactory dopamine hit on achievement the quickest.

I believe the major driver to this change in play style is an absolute lack of willingness to engage with the screen and especially players avoiding reading.  The reading comprehension levels have dropped, I can make assumptions that some of this allowed drop in prerequisite levels can be draw between who is playing games along with the kind of games being played.

I do not believe anyone can deny video game players have taken this turn.  And in the market space it is understandable, if frustrating for those of us wishing for a more engaging and interesting game play loop.

Game makers have had to follow the trend to maintain the mass number of players and major titles, they can not and do not take the risk of making a game which is too hard, or has too high a cost of entry.  They want as many customers as possible directed to the short cut the masses to the feeding trough.

The recent vogue of playing World of Warcraft Classic in Hardcore mode is perhaps a phenomenon we can point to where players sought their own meta, to make the game harder and more engaging and I believe more fulfilling because it broke this trend.  If you played badly you died, you were not rewarded, if you did not engage with other players you died and you got them killed, you were ostracized not rewarded.

A literal case where if you were not up to spec you were actively nulled out of the pool, as perhaps Darwin Theory states nature should be.  It was refreshing, if nerve wracking, to see.

Beyond large new titles or established franchises indie makers are a little more able, and some of the most amazing experiences come out of that style of play, a style of play today considered niche, we must remember many of the game play tropes considered niche today were once mainstream.

MadseasonShow: Lifelong WoW Player Plays Old School Runescape
 

I remember fondly feeding coins into a machine to keep playing and death reset you to naught; without wishing to raise a tangential thought too eagerly, I would highlight that feeding coins into an arcade cabinet was the original micro-transaction driven game play loop and I'm surprised it isn't leveraged more widely today (it may very well be and I'm simply ignorant).

All this concern in the drop in seeming fabric of the game play experience all seems to me to stem from the audience attention spans having dropped, memory skills have dropped, social skills having dropped and crucially language skills have dropped.

We no longer interact like group oriented beings, even in team forming experiences, too many games proffer group finding, raid finding and instant way to find two, four or thirty players you hope to maybe mold an effective fighting force out of and it does not work.  I personally believe this is yet another tangential thought, but it is closely related to this degradation in attention and communication skills, as group finding actively assists such lone wolf selfish players to remain competitive, if not dominate, a play experience.

Wednesday, 30 August 2023

tBs - My First Clan

Today I want to regale you with a story of my past gaming glory, before Eve... before WoW... Back in the days of 2002 I joined a clan.... Now, I've read Ready Player One over and over, I do not get this whole "I don't clan" ethos in that writing because back then being in a Clan was the thing.

Guilds and corps in my later gaming life are very different things, this clan was cut throat.  We were

{tBs}

The Butchers

This is where I met my long time co-killer Chaplain (wave, hi chap!) for we were together the scourge of Avalanche.


This is in the Half Life engine mod "Day of Defeat", and it didn't look this good (this is from the later Source version); all important in this game play was the tick rate of the server, most serious clans hosted their own servers and they tweaked them to the max.

I remember our server admin was a chap called Twister, but that's about all, he never much liked any input about the status of the server.  He didn't play very often, so it was always quite curious that us experienced players were not welcomed into giving him feed back; let me tell you as a now professional game developer and server administrator listen to your expert users, they will know when things are off, they may speculate, but they will know and help you spot issues up front they're a resource, use them, never dismiss them.


Anyway tBs were well known, playing on the European Enemy Down ladder we were very often top 10 in Europe, one time top three, playing on again off again matches against the other members of the ladder; we were effectively the second most active clan behind "Scotlands Finest Highlanders" or SFH.

At one time I myself organised our own "Butchers League" and for four weeks in the summer of 2003 I ran the website and helped organise five guest teams to play pre-arranged matches in a knock-out for the win.  SFH won.  Yes, SFH won the tBs League.  That was fine.

What wasn't fine was the reaction of another clan OAP or "Old Aged Players" they kicked off big time, they could not connect their players to the server; they didn't do any preparation up front and get really really angry, really for no reason, when they were disqualified from a match they simply could not raise five players to compete in.  They were offered a different match slot, but they even turned up to that with only four players and a bad attitude.

Within tBs ourselves there were a bunch of interesting characters, but lets talk more about the game.

Day of Defeat

I loved that game, or mod, my favourite map was Avalanche, a wholly unfair map for the allied side (and yes, I admit I enjoyed playing the German side more) but Chaplain and I were demons of the Church.

The Church, pictured above sat on the flank of the map, entered via the smashed bell tower at the top or the rubble strewn wall at the bottom, the actual doors were closed.  Inside you had two side by side, but slightly offset rooms on the ground, then rubble streaming up to a mezzanine level, with then either the option to climb a ladder to the exposed but dominating tower top, or to carry on up and through a wall to the tiled rooves beyond.

As an axis player you began from the top side, coming into the church via the tower.

As an allied player you began on the ground and were forced up through the rubble.

Defending that tunnel route was critical to holding the map, you controlled access to the opposite side for the allied players, you pinned them in their spawn.

Or you held the tower and dominated the center.

It was probably not well thought-out in design terms, but it was such a wonderful piece of level spacing I loved it.

My best memory came playing another clan, we as axis and they as allies.  For some ungodly reason they had a machine gunner run right up into my door way... and it was my door way, I had gone from spawn, swept over the roof into the church and down in sprint fashion time.  This guy thought he could take my church and lay MG fire on my team from my church tower?!  Nope.  A burst of MP40 and he was down, but do was his MG.

Now it was not often ever we took the MG to the church, it wasn't practical in the close-quarters environment SMG was the usual call to arms.  But this day I could not resist, I lay in the rubble pounding their own MG fire down on them.  Their only hope to remove me was to pre-cook a grenade and time it perfectly to explode in my face.  They did not do this; my score was astronomical with chaplain bringing me a reload of ammo and they throwing himself into fire to respawn and bring me yet more.

That was our church on Avalanche.

A few other maps floated our boat, but were were just so good at that map, specialist even that when we played on open public servers we were often accused of cheating, being so good someone is convinced you are cheating is just the ultimate thrill.  I've only managed it through good strong team work.

The other tBs characters though:

Weeman - constantly threatening to self-harm, a disturbed kid to say the least.
Hopper - Cheating chap, he blanked chaplain and I after botting in WoW (and obviously so) undermining any respect we had for this "skills".
Remus - an older guy, interesting fellow to talk to.
Twister - the hard put server admin, who didn't want to know really about our issues.
Dodi - a nice lad who came and went.
Mako - Not the shark he thought he was.
and of course "The Butcher" himself, Butcher being his surname... Always in charge, but never there.

I learned a lot from this, my first clan, I learned about team work, about trusting others and appointing them correctly and appropriately, all from a computer game, backed up with my martial experience in karate I believe I'm quite rounded in letting people both prove and earn their reward and garnering them with praise for a job well done; whilst also being even handed.

All experience for a computer game, and they call is a game; well, isn't life just one big game too?


Saturday, 20 June 2020

CubeWorld - Where's my key?

I bought CubeWorld back in the day, and I just heard it was actually released, this really annoys me that I've heard it's been out ages... and apparently wasn't as good as the demo even in the end.

But the really annoying thing is that apparently early buyers like me were meant to get a code to play the game?!?!

Where's my game key?.... What a total cock up he made of that game.

Tuesday, 17 July 2018

Preach at the Bar?

Oh its been a long hard fortnight, delivery of project at work and the World Cup took up most of the last week, my cars (yes both of them) have cost me a total of £1,100 so far and one of them is still broke... Hence I'm broke.

However, I've been working on a project this very evening and whilst doing so I spotted something rather odd.

You might have thought the Preacher was busy sorting out the festivities at PreachCon, however, I think he's been moonlighting on us... No he's not been playing a game other than Warcraft... Oh no... He's literally IN another game... Take a look...


From NeebsGaming's video of Drunken Bar Fight... Uncanny Valley or what mate!

That's the Preach!  No-one knows where Ghosty is though...

Saturday, 3 February 2018

Home Server - New Case (Coolmaster N300)

The new home server build starts with the case, I've elected to go with my wallet, and this means the cheapests ATX case with the mode drive bays...

The Coolmaster N300 comes in at just over £38 and sports an impressive 8 internal 3.5" drives.


Thursday, 19 October 2017

Gaming, AMD & HP

Over the next few weeks I'm going to be musing about the connections between the humble concept of the PC, where it started for myself, which processors and upgrade options I've taken, which dead-ends I've been down and where that took my gaming experience.

And where I hope to take my gaming experience in the future.

Today of course I'm running a quite nice Intel i7 processor and an EVGA GeForce 1080 GTX graphics card, however, that rig is nearing end of life for me, only the graphics card is a recent edition, and so as a high-performance low budget kind of chap I will be looking at my options, including the latest offerings from both Intel and AMD and the modern differences in nVidia versus AMD graphics offerings.

The secondary thread from this will be a little retro-grade gaming, this is not going to be full on retro - though I am in the mood for some Carrier Command on my Atari ST - we're going to be looking at retro post 2000 stuff.... Watch this space.

So why does this post have "HP" in its title, well... the community out reach team over at HP have sent me a missive, and though they have a zero budget want to share my posts with you guys in the world.

If you came here from a HP/AMD re-tweet, post in the comments below!

Saturday, 19 August 2017

That Moment...

You know that moment when you see this...


And the mage rolls need....

Yeah, that's the kind of day I've had.

More World of Warcraft topics to follow...

Thursday, 1 June 2017

You know...

You know that moment, when it's been over a week since you blogged, and yet you feel like it's been five minutes as you're so busy... Yeah, I've got that feeling right now...

So I thought I'd take a moment to list a few planned projects I have for these pages, if I ever get time for them....

The first is to look at the Intel TBB library, this is intended to assist in taking full advantage of the multicore capabilities of Intel chips, not something that has ever fully come into my sphere of interested (beyond running threaded code with posix threads or boost::thread or std::thread of course).

The second is some more Javascript, Python and MySQL interconnection code, in order to write a ticket/development control system, this is because I need a new one, I'm a little tired of the ones I use professionally, and the good ones out there on the interwebs are generally paid for, or limited for free, services.  So I want something super simple to handle my tickets... "Super Simple Tickets"... SST... That has a ring to it.

The third is to finally, go through some of my old Atari hardware, I plan to go through a video series just building from all the spares I have an Atari STE and I'm going to sadly sell it, as I have a LOT of junk left around the place.

A fourth might be to put together some AM1 powered AMD based machine, in order to see if the Intel TBB leverages itself smoothly onto that platform, and it appears to be pretty cheap to get entry there.

A fifth is to start recording some more game-play on my brand new EVGA nVidia 1080 GTX SC, which is an awesome piece of kit and has opened up the scope of my game play from my retired EVGA nVidia 700 GTX SC... Yes, Superclocked to Superclocked I have moved, and it was a tear because the 770 still stood up and produced such good results on the games I play, however, Unreal Engine 4 based games coming out over the last year have started to test it, and I never could get good performance in early versions of Ark (before they optimised it) and not at all in the currently unoptimized Player Unknowns Battlegrounds... So an upgrade I had, and nearly £600 later I'm a very happy puppy.  Though the delivery was rather shoddy.

And the final sixth is related to the fifth, to record more about the Medieval Minecraft Fortress and underground themed base I've been building from the excellent book I reviewed previously.

Anyway, that's what I'm planning to be up to... 

What are you guys doing?

Saturday, 17 September 2016

Saturday, 20 August 2016

Coming up later in 2016

To the many many people who stop by everyday, welcome and thank you!

To those of you who might hang around and revisit these pages I'd like to just go over a few items I'm looking at performing over the next few weeks.

Firstly, I have a big technical post about setting up Trac with Subversion, including securing it, hosting it on a virtual server and really getting you up and running with project tracking and management with Trac, from total scratch.

Secondly, I have a big of Dungeons and Dragons stuff to cover, both a bit about the official rules and the in-house rules we play with, and there will hopefully be a live stream with my niece whom is D&D crazy, and even made me a D&D based birthday card, which we will play through together.

Third, electronics, I'm probably not going to get to do the PS/2 connector project previously listed, but as the autumn winds in and and the winter comes across, I hope to get back to the DCC layout stuff, not least because I have a tonne of stuff laying around for it and two part soldered projects ready to go.

Fourth, a bit of computer history, I have a manual (just a manual) for a VAX VMS, I'd like to do some coverage of that for you all to geek out over.

Fifth and perhaps finally, gaming, I'm going to be looking back at Elite Dangerous I think, with the release and massive price tag on "No Mans Sky", I'm going to go back and see if Elite has done anything more interesting.  I've also been looking at buying Squad, the successor to "project reality" and going into that.  Our good friend Chaplain has invited us to play some Arma 3 time with him, and I'm playing World of Warships still.  So we'll go through all of that.

Sixth, so yes, fifth was not final, programming.  I'm looking at a project internal to myself, something I want to actually create, manage & sell.  So we'll see how that goes, but understandably there's not a lot I can share.  You will also find me touting myself for business at www.freelancer.co.uk, and as such I hope to make up some of the wads of cash we've been spending since the wife's surgery.

I'll speak to you all soon, I may start to make a mid-month post like this for you all to catch up on, but we'll see how things pan out.

In the mean time, the pony has a new home, and she has a new friend meet our Gerty and Magic once again:


Sunday, 14 August 2016

What to do....

So, what do you do when your wife has had surgery for breast cancer, your mother-in-law has had a heart attack, the game you like to play is full of douche bags and you've got burned to a crisp by the sun?

Well, you play snake of course...


Nokia have a lot to answer for.

Friday, 29 July 2016

Gaming : SuperSnake.io - New Personal Best


Just shy of 20 minutes growth... Not bad... Died to a super snake, he clipped the last of his fifth gold tokens as my venom spit struck, and... boom I popped, but I was quite happy with this performance.


Monday, 25 July 2016

Amazing Developments #2

In the second of my postings, for this series, I've come across "ThorsHand11"... Not only do I like his approach, but I do enjoy his interaction with the community, he's willing to give and receive feedback live and makes it part of his work flow... Plus his work looks like games I used to play years ago, and I've a real soft spot for that.

ThorsHand11

He's creating a procedurally generated RPG, and you can check out his live stream here.

Monday, 18 July 2016

Amazing Developments #1

This is a new, off the cuff, series of posts, within which I'm going to bring you some of the best developments I find being performed in public... Today's lucky, and our first, showcase developer is:


William Chyr

I literally just stumbled over his live stream this evening over on twitch, links below, but his amazing looking game is:

Manifold Garden


Check out the awesome site itself here, and Williams live stream of development here.


Thursday, 7 July 2016

Three Games I Can't Face (Again)

Three games I often think about, but which I could never return are raising their heads with me lately, the first being Eve-Online.

I was invited back by a friend, whom wanted me and my three decently trained (for 2012) accounts to go back in to the game, and run mining operations for him.  If you're not aware, mining in Eve is pretty much staring at rocks, you have to be in a special place, and busy with other stuff to let your game time turn into this monotony.

He assured me there's loads of new stuff, "since you like mined Xel, there's loads"... But my heart just wasn't in it.  I did install the game, and try a free account for like 25 minutes, until I got utterly bored with it and had to stop.

My main problem is probably the style of game play, I loved Eve, I played way back before the new engine.  It was a clicky menu fest then, and it seems twice as much so now.

Though I still love the Armageddon!


The next is World Of Warcraft, I don't often get invited back to WoW nowadays, but when I initially quit I was asked perhaps every other day.  With the release of the movie however, my interested was peaked, and so I took a look... 

What have they done to my beloved Stormwind?

I just can't, I can't face it.  But I look back on my appearance on "Shut Up We're Talking" (which incidentally spawned this very blog) and I remember saying that damage & level inflation would devalue and dumb down the game... Boy, was I right, or was I right?


The third, and final one, is CubeWorld.  I was big into this when it came out, I begged a friend to lend me his account before I bought it (which he wouldn't - *cough* tight wad) but buying into it, was great.  It mixed Zelda with Minecraft with a proper olde tyme Adventure feel.

I had high hopes it would become part of my regular rotation, unfortunately, development seems to have utterly stopped, and it blows in the wind like dust from my gaming bones.


Do you miss an old game?  Do you insist you have quit a game, or stopped subscribing to it?... Let us know what it is in the comments below!

Sunday, 26 June 2016

World of Warships : Cruiser Grinding

I've been, between lots of work, playing some world of warships this week.  I've actually been pushing my German Cruiser grind from tier IV to V.  Which I completed earlier...

I've had some excellent games, admittedly I've only been playing Cooperative, but it has been great fun.  And I love the option in Warships to play cooperatively.





Friday, 17 June 2016

Gaming: Snake.IO

Is this a bad habit forming?


Find me, sometimes, on snake.io

Tuesday, 29 March 2016

Wiring, Monitors, Ponies and Virgin Media

Sorry for the long delay since my last update, in the interim time I have been working on improving my recording technique from Arma 3 - so much so I have accrued around 25gb of footage, covering four different operations in the game, in long play mode - however, due to Virgin Media currently screwing me over (more about this later) I'm unable to upload any of it within a decent time-line.

So, what have I been up to apart from playing Arma 3?... Well, I've taken delivery of a new monitor, and Asus MX27AQ, which is absolutely lovely.  I've gone from running, and recording the games I play, in 1280x1050 to playing them in 2540x1440 and shadow play is recording them in 1080p.

Counter-intuitively for Arma 3 however, it's performance has improved, I've changed no settings, just moved from rendering over DVI at the lower resolution to using HDMI in the higher resolution, and the FPS has gone up, I now get 40-50 in a busy server (20 in towns) where I was getting, 10-15 in a busy server and 2-3 fps in towns.... Which is totally bonkers, and something I need to look at more closely.

In personal coding time, I'm totally on hiatus, I've been playing with Ackermans function, a few other code projects, the 2D engine for Dungeon crawling has been tinkered with, but I'm just so busy there has been no personal coding time.

I have however, finally had time, with the arrival of the monitor to sort out my desk wiring and networking, I've got the solid cat-6 cable from the router up through the floor and now going to a 12 port hub, from this I have my laptop, two PC's and a Pi working.  They're providing lots of working network points basically, for streaming or work.

I've then sorted the power wiring, to include  power smoothing extension now, which has 3 power smoothed and surge protected slots on it, these power the main PC's.

We've also been busy with Gerty, the pony, she had her first meeting with the dentist recently, having to have her baby teeth crowns removed to allow her adult teeth through, and the removal of two wolf teeth...


As you can see, she was pulling some funny faced afterwards.

And now VirginMedia, the wife asked me a couple of months ago to check our bill... £50 ish we're paying... and I figured, we're on the 200mbit, Tivo box, with channels galore, no problem... That's about right, I saw the newly named "Vivid 200" offer for £49.95, and figured we were on that... and left it be.

However, having tried to upload this serious amount of data over the Easter weekend, and been totally hampered by their throttling the upload down (yes, they still do this https://my.virginmedia.com/traffic-management/traffic-management-policy-thresholds.html) to nearly nothing, I got onto the chat help with them to ask for information... And it was very worrisome to hear the member of their staff telling me that they don't throttle things down.... Reading their live, current, traffic management policy, they do just that... so what hymn sheet are their staff reading from?

"Your downloads are not managed"... Whatever, I am talking about UPLOADS!

They just were of no help, and I figured, it's Easter, they'll be in some foreign call centre being paid pennies to read the answers from an expert system which is scripted to make them sound a little less useless then someone paid pennies to read a screen, should sound.

Today, I've logged into VM to see what my account status is, and not only am I now clamouring to talk to them, but I'm fucking furious... I'm paying over £50 a month for the M package!... the medium... 50mbps... 

For that same price one can get on the Vivid 200 package!... So I automatically hit the button to check what offers they'll give my account... they're only offering me the Vivid 100.... 

Why's this making me furious?.... Because I was told I was getting 200mbps just the other day, how can I be when my package is capped at 50?... GAH... so now I'm trying to chase this all up.... Watch this space.

Oh, and now their support site is fucked... VIRGIN FIX YOUR EGAIN SYSTEM!

Monday, 8 February 2016

Solder, Short Circuit and Surgery

I started the weekend finally trying to sort out a little board for ken to mount in his blacksmith shop, using three LEDs to give a flickering flame effect...


I can run nice pinned wires from the arduino to the header I've included here, and it allows me to change the intensity of things, the resistors help keep the different channels dimmer for the LED's and so the light is not over powering.

However, whilst working on this board I found the soldering iron was being a real pig, it took forever to get to temperature, solder would not really melt - despite being fine previously - and then I found the handle to be very warm, and the solder would instantly vapouriser if touched on the iron's shroud.

So, I powered it off, let it cool, checked the tip... Nothing seemingly wrong, I plug it all back in, and as I flick the power switch the whole house goes dark.. Yep, I tripped the house's main fuse.. WHOOPS.

But, this freaking iron, I think it's dead.... I may have to start researching and flutter my eye lids at the wife to let me go buy a proper nice, temperature controlled soldering station.

And now finally, I have my date for my ankle surgery, yes they need to go back into the right ankle joint and have a tinker around, I went for my pre-op on Friday, and they operate in a fortnight... However, right now I have an appointment with a respiratory doctor and a stinking cold... Gah.

Gaming wise, I've been playing lots of World of Warships, but I'm also still playing Crown of the Gods, a clone of Lord of Ultima.


And project-wise, for code at least, I've started working on my own SDL2 based, XML driven 2D UI, for adding overlays or creating tools in C++, this is going to be useful for high-speed customisable and internationalization tasks I need perform; both at home and at work.