Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Wednesday, 23 October 2024

Read the Screen

We are at the change of am epoch, moving from a time where we would mockingly tell someone to read the manual when they became stuck to now having to literally instruct people to read the screen.

 "READ THE SCREEN!"

If it is not an in your face, center of screen obscure everything until you dismiss it; or worse still a ping followed by a side of screen chat bubble; then users simply do not engage with it.

Time and time again issues arise where some user declares they are stick, some player derisively mocks a game as hard, or bad, because their little monkey brain did not tell them to read the screen.

Away from computer screens, apps and games, in the classroom their are standards to be met in fluency, fluent readers just see the text and can not but help to read the text.  One can forgive none fluent readers, or non-native speakers, when they struggle in this regard.

However the seeming trend one can observe is for native speakers of the language software is delivered in are unable, or unwilling, to engage and read the screen.

This trend seems doubly emphasized in gaming, where modern games design bread crumbs and way markers and all sorts of mechanisms to point the player to a conclusion or action.

Gone are the games of leaving the content and the player to mull over the opportunities, the sandboxing, in a game world.  There can be no more sandboxes, you can not leave a player washed up on a beach and expect them to work out all the mechanics and order to survive:

Tom Hanks makes fire for the first time | Cast Away | CLIP - YouTube

They are simply unwilling or unable to do so and instead opt for any game play sequence which achieves their aims and that internal self-satisfactory dopamine hit on achievement the quickest.

I believe the major driver to this change in play style is an absolute lack of willingness to engage with the screen and especially players avoiding reading.  The reading comprehension levels have dropped, I can make assumptions that some of this allowed drop in prerequisite levels can be draw between who is playing games along with the kind of games being played.

I do not believe anyone can deny video game players have taken this turn.  And in the market space it is understandable, if frustrating for those of us wishing for a more engaging and interesting game play loop.

Game makers have had to follow the trend to maintain the mass number of players and major titles, they can not and do not take the risk of making a game which is too hard, or has too high a cost of entry.  They want as many customers as possible directed to the short cut the masses to the feeding trough.

The recent vogue of playing World of Warcraft Classic in Hardcore mode is perhaps a phenomenon we can point to where players sought their own meta, to make the game harder and more engaging and I believe more fulfilling because it broke this trend.  If you played badly you died, you were not rewarded, if you did not engage with other players you died and you got them killed, you were ostracized not rewarded.

A literal case where if you were not up to spec you were actively nulled out of the pool, as perhaps Darwin Theory states nature should be.  It was refreshing, if nerve wracking, to see.

Beyond large new titles or established franchises indie makers are a little more able, and some of the most amazing experiences come out of that style of play, a style of play today considered niche, we must remember many of the game play tropes considered niche today were once mainstream.

MadseasonShow: Lifelong WoW Player Plays Old School Runescape
 

I remember fondly feeding coins into a machine to keep playing and death reset you to naught; without wishing to raise a tangential thought too eagerly, I would highlight that feeding coins into an arcade cabinet was the original micro-transaction driven game play loop and I'm surprised it isn't leveraged more widely today (it may very well be and I'm simply ignorant).

All this concern in the drop in seeming fabric of the game play experience all seems to me to stem from the audience attention spans having dropped, memory skills have dropped, social skills having dropped and crucially language skills have dropped.

We no longer interact like group oriented beings, even in team forming experiences, too many games proffer group finding, raid finding and instant way to find two, four or thirty players you hope to maybe mold an effective fighting force out of and it does not work.  I personally believe this is yet another tangential thought, but it is closely related to this degradation in attention and communication skills, as group finding actively assists such lone wolf selfish players to remain competitive, if not dominate, a play experience.

Saturday, 6 January 2018

World Cup 2018 Group First Leg Predictions

Before all the Octopi, Squirrels, Cow-Pat Bingo and whatever else gets rolled out for the Football (yes, not Soccer folks) World Cup in Russia I thought I'd give you my game by game predictions... It might be worth an accumulator?  But you may just find lots of my own personal bias.

Group stage - First 16 Games Predicted...

Game 1:  Russia v Saudi Arabia - Russia 2 to nil, as hosts I think they stand a real chance to put a stamp on the game.

Game 2: Egypt v Uruguay - Egypt 1, Uruguay 1 - I feel that Egypt have some talent for them and this will over arch Uruguay's historic tenacity.

Game 3: Morocco v Iran - Morocco 1, Iran 0 - This is a pretty even match in my opinion, however, I believe Morocco will pip it.

Game 4: Portugal v Span - Portugal 1, Spain 2 - Very hard to pull this one, it's going to either see lots of goals or not very many, but I'm going to edge Spain over the Portuguese as they'll want to put a mark on the score card against their regional adversaries after the Spanish turmoil of 2017.

Game 5: France v Australia - France 2, Australia 0 - I'm sorry to say I don't think this'll go anywhere except France's way, Aussie still rules!

Game 6: Argentine v Iceland - Iceland 1, Argentina 0 - As the chap whom has helped save the wife's life from cancer is Icelandic, I'm voting with my heart and my hopes.

Game 7: Peru v Denmark - Denmark 2, Peru 0 - I've got to say the Danish will enjoy this one, with no real rivalry on the international stage I can only say this may feel like one of those  wonderful friendly world-cup matches.

Game 8: Croatia v Nigeria - Croatia 1, Nigeria 1 - I think things maybe slightly swayed on the Croat side, but Nigeria squad isn't to be sniffed at, pulling things even.

Game 9: Costa Rica v Serbia - Serbia 2, Costa Rica 0 - One of those one-sides group matches, but I believe the Costa Ricans won't let the Serbs have it all their own way.

Game 10: Germany v Mexico - Germany 3, Mexico 1 - My git feeling is of course for German dominance, however I don't think Mexico will let it go into a Teutonic slide.

Game 11: Brazil v Switzerland - Brazil 2, Switzerland 0 - Very one sides I'm afraid, though I think the Swiss will play good structured football.

Game 12: Sweden v South Korea - Sweden 2, South Korea 1 - I actually think this maybe nil nil in the full-time mark, but if I'm taking my head at true value Sweden should pull through.

Game 13: Belgium v Panama - Belgium 2, Panama 0 - The Belgians, if they can hang together as a team, will walk over the tiny Panama offering, however it'll again be a friendly feeling game.

Game 14: Tunisia v England - England 1, Tunisia 0 - We English will probably cock this up mightily, giving everyone at home heart failure to just about pull a head.  However, if the English score early they'll go off the boil; as we always do; and there's potential for a real upset.

Game 15: Colombia v Japan - Colombia 2, Japan 1 - I think the Japanese will play well, however can they over come the South American side?.... I'm not certain.

Game 16: Poland v Senegal - Poland 1, Senegal 2 - I think the African side will push up forcing the Poles to equalise, but there'll be a last minute push from one or the other, I'm very split on this it may go even, but ultimately I think it'll be down to whom is most hungry.


That's the end of the first match in the Group Stages from me, more will follow...

Monday, 27 February 2017

Gaming : Ark Survival Evolved


When the neighbours are bigger than your hut...


You can't dig a defensive moat....


You can only watch them hump the rocks...


And your camp mate falls unconscious with his legs tucked up his bum!

Ark Survival anyone... Dedicated PVE Server coming soon....

Monday, 10 October 2016

Software Engineering : 5 minutes 33 seconds every C++ developer should watch

Just... Just go watch this, digest it...


I've love to print this out frame by frame, phrase by phrase, and have developers walking through the door recite a line at random every morning.

Monday, 25 July 2016

Amazing Developments #2

In the second of my postings, for this series, I've come across "ThorsHand11"... Not only do I like his approach, but I do enjoy his interaction with the community, he's willing to give and receive feedback live and makes it part of his work flow... Plus his work looks like games I used to play years ago, and I've a real soft spot for that.

ThorsHand11

He's creating a procedurally generated RPG, and you can check out his live stream here.

Monday, 18 July 2016

Amazing Developments #1

This is a new, off the cuff, series of posts, within which I'm going to bring you some of the best developments I find being performed in public... Today's lucky, and our first, showcase developer is:


William Chyr

I literally just stumbled over his live stream this evening over on twitch, links below, but his amazing looking game is:

Manifold Garden


Check out the awesome site itself here, and Williams live stream of development here.


Thursday, 7 July 2016

Three Games I Can't Face (Again)

Three games I often think about, but which I could never return are raising their heads with me lately, the first being Eve-Online.

I was invited back by a friend, whom wanted me and my three decently trained (for 2012) accounts to go back in to the game, and run mining operations for him.  If you're not aware, mining in Eve is pretty much staring at rocks, you have to be in a special place, and busy with other stuff to let your game time turn into this monotony.

He assured me there's loads of new stuff, "since you like mined Xel, there's loads"... But my heart just wasn't in it.  I did install the game, and try a free account for like 25 minutes, until I got utterly bored with it and had to stop.

My main problem is probably the style of game play, I loved Eve, I played way back before the new engine.  It was a clicky menu fest then, and it seems twice as much so now.

Though I still love the Armageddon!


The next is World Of Warcraft, I don't often get invited back to WoW nowadays, but when I initially quit I was asked perhaps every other day.  With the release of the movie however, my interested was peaked, and so I took a look... 

What have they done to my beloved Stormwind?

I just can't, I can't face it.  But I look back on my appearance on "Shut Up We're Talking" (which incidentally spawned this very blog) and I remember saying that damage & level inflation would devalue and dumb down the game... Boy, was I right, or was I right?


The third, and final one, is CubeWorld.  I was big into this when it came out, I begged a friend to lend me his account before I bought it (which he wouldn't - *cough* tight wad) but buying into it, was great.  It mixed Zelda with Minecraft with a proper olde tyme Adventure feel.

I had high hopes it would become part of my regular rotation, unfortunately, development seems to have utterly stopped, and it blows in the wind like dust from my gaming bones.


Do you miss an old game?  Do you insist you have quit a game, or stopped subscribing to it?... Let us know what it is in the comments below!

Friday, 17 June 2016

Gaming: Snake.IO

Is this a bad habit forming?


Find me, sometimes, on snake.io

Saturday, 26 September 2015

Chess - Win

In my prior post I had posted that the en.lichess.org community was a little toxic, well, I'm happy to announce the registered community is actually quite nice... so far...

I decided after doing a bunch of the "openings" training (and being bad at it) I'd try a rated game...


I won, and not only did I win, but I had the opponent "Vecky" chat back to me, and it was a nice game, I enjoyed it.

As I said in the chat there, I celebrated with a nice coffee :)

Thursday, 24 September 2015

Chess & Me

I've always been fascinated by board games, Chess was perhaps the first I obsessed over, and I wasn't bad at playing it... When I was around 10 we had a wooden chess set at home, and I'd spend hours looking at positions, but was  never encouraged that this was a worth while thing to do.

When I was in my early twenties, I came back to Chess and had a few books and bits and bobs for it, spent ages analysing positions once.  It's sort of part of me.

Anyway, I recently came across en.lichess.org, and signed up... I had played a few games and got totally thrashed whilst anonymous... But I did a bunch of their training puzzles (some of which I think I saw better options or at least equivalent options for) and then signed up... Ironically when you sign up their capta check is a chess puzzle, and I kept getting it wrong!

But soon sorted and I started my first game, no pressure, so I went for classic 20 minute (plenty of time) game style.  I have this speed chess, I'm not practised enough for it.

Here's my ending board, did I win... I think I did, but the opponent just left :(

(I'm playing white)

Tuesday, 28 July 2015

D&D Session 2

This is a couple of months late, as session two of our three player (plus one GM) D&D adventure took place in May.  However, I've been busy and only just got around to reviewing the game I set up and ran.

My players started and remained level 2 throughout, the dungeon started with the group having to solve a simple pattern to visit a certain house (in a small four house village) there they heard about a third party none player character called "Bard", and suddenly they were confronted with "Bard" in a carriage to take the group to his country estate... I gave them the option of "The Easy Way" or "The Hard Way".

However, both options were for the group to be knocked unconscious and to awaken without any gear, two of the group woke in a large stone holding cell, which happened to have a dwarvish door, which could be opened by interpreting the magic runes, so the wizard in the group had to read magic and got the runes saying "I open when wet".  The group struggled with this, and in the end I had to intimate they could spit, or find any other body fluid, to touch the door with.

When it opened the stone unblocked the noise of the third party member being tortured, the free members burst down the door and a hand to hand fight ensued.

Upon beating the two goblins there, they had a dagger and all were free, they used candles to find their way to a store room where they found their gear had been picked over, but was present, but upon picking up their stuff the door behind them opened and two more goblins plus a goblin boss attack them.

The fight ends, when the boss drops, any remaining goblins ran away, or they were all killed.   In the event they concentrated fire on the boss and burned him down very fast, finding a set of keys, opening the door they found they were in a basement sort off, but two cells had been erected and inside was a trembling figure in one bed, and an Elf Wizard was in the other, she had a friend, an armoured Guinea pig, which would fight for her later.  The other figure though was Bard.

The real Bard, he had been duplicated, the group learn now that the creature in the carriage had actually been a doppleganger.

The elf is called "Eluna", along with Bard they join the party, and Bard explains, this is his mansion, bought for through all the concert ticket sales he's made being a... well a Bard.

He explains the evil cult took over and banished him here, but had sent a note just before for help, that was the note the group got at the beginning.

Leading the group into a corridor the group have to fight flesh eating worms in the dark, then they enter the old kitchens and fight a guard, and finally enter the main hall of the mansion, and there fight two twin swordsmen, who both had to die together, the doppleganger and the boss "Bolvier", the cult leader.

A great moment came when the Wizard in our party grasped she could do anything, and came up with using a belt knife to cut down a tapestry and having it float over the heat of one of the twin swordsmen and wrapping him up whilst they fought the other characters.  This was the first time the group benefited from any form of crowd control, and it was epic.

The session ended with the group taken into the mansion to relax and recoup with Bard, Eluna sets off to report her troubles to her Priestess bosses.

The third session was meant to happen last week, but one of our members, the youngest, was not being a very good girl, she was very annoying and not bothering to play Scrabble... And so because she couldn't be arsed to play Scrabble... She wasn't allowed to play D&D.... Despite her moaning "But D&D is the best game ever".... yeah, it would have been if you'd have applied yourself to Scrabble.

Monday, 28 July 2014

Imperial Conquest - Atari ST - My Version Pt 1

Some of you out there will know of my background as a war-gamer, yes I started out playing online games - and games with other people - as grand table top strategy games...

I've played many, from way back on the Atari ST with my favourite, and first, strategy games (like Carrier Command and then Imperial Conquest).

I particularly likes Imperial Conquest, it was written in STOS (a dialect of basic) and featured on the cover disk of STFormat.  And I wrote off with £5 of my pocket money to buy a real copy - which came back as a diskette - no box, it was a proper indy game!

The idea of Imperial Conquest was you had a world view, well a Europe high view, which showed the cities and armies and fleets as just dots... You could then click and see a smaller snap shot of the land... If you got it clicked on the wrong spot, you just had to go back up a level and go back down; there was no scrolling...

You held cities, and from them each turn you got income, a turn being a month, and then you paid from your income for armies/units you controlled, and you moved these army counters around to take other cities.

Very basic, but very addictive...

So, my next personal project is going to be an Imperial Conquest clone, this is to a) get me back into coding and playing war games, and b) to teach me some more platform portable 2D OpenGl Code.


 The first thing I did was trace an outline of Europe, using Red for Land, Blue for sea and orange for rivers.  These will be my terrain types for now... And I wrote a C# program to parse this image into a raw map, the map can be any size, I've tried everything from 640x480 to 4096x3096.

This is the top level, as per the original game, and you click on it and it'll zoom the view in...


This is where I've been adding configuration, I'm not sure what size to make this tactical level view, so it renders the terrain square as just a solid colour type for the moment... I've already plans for texturing this and adding coast lines, but I'm working on pure mechanics for now... Too many games rush to add visuals before making it work solidly....

So, I added an XML configuration:


Which lets me set the number of squares to render on this tactical view, and how big these squares are... I then played about





Before settling on quite a large view, to match what was given in the original game:


Now, this level of XML control is also extended into most all parts of the system, so this is more a war game visual representer engine than a game at present... But it works how I want it to.

The next Item I needed were some counters I could throw into the screen... So I went with an icon for Infantry, one for cavalry, and an engineer to help bridge those rivers:


I'm going to be keeping this very simple, and perhaps even may publish the code as a tutorial into using SDL and OpenGL.  Its also aiming to be cross platform, so you will see this on Linux soon.

Saturday, 21 June 2014

Typhoon Fighters, Old and New

I was doing some research about the Hawker Typhoon Fighter Bomber in World War 2 last night, this was to help feedback against a moderated bug report on the Gaijin forums for War Thunder.

As part of my research I spent a good two hours after that dismal England match against Uruguay reading and checking figures in several books, it took so long because one of the references I wanted to pull out of my archive was from the Imperial War Museum's "Images of War" publication, and I could not find the right edition (there being 52 of them).

Anyway, I did find it in the end, and after checking with Janes, I hit the internet to re-evaluate the original digital source links I'd passed over in the post.

They all married up, roughly, and my observations of the climb performance in game were much higher, so there's clearly something wrong with the flight model.  I don't know if its a bug in how the sustained climb acts, or just a bug in the drop off of engine performance at height... But whatever it is, its not firmly in the hands of their moderators.

I like that they're handling bugs like this in a moderated fashion, it stops the dross of trolling and random posting which was the bane of my life when at the Lordz, trying to figure out what was an actual bug report and what was just people having a go.

I was however interested to see this article from the Telegraph come up, when I was searching online about the climb rate of the Typhoon.


In case you're not aware the Eurofighter as it entered RAF service was christened the Typhoon, unlike its name sake this new generation jet fighter can climb, oh boy can it, I've seen them in the flesh, a diamond formation of four going vertical over the Lincolnshire countryside.

Monday, 28 April 2014

Weekends Ending

I'm not sure whether my weekend actually deserved to contain the word "end", because I didn't stop once, between jet washing, and cooking, shopping and actually coming into the office on Saturday I don't feel rested at all...

I did get to play some Minecraft however - screen shots to follow - and I also began more looking into OpenGL, you can skip back through the blog and see I was working on texture mapping some area and viewing it a few years ago, I never really got to use that as work in the office took me in a different location.

But I'm looking at an OpenGL application to leverage Windows, Linux and MacOS... Possibly even OpenGLES, so the Pi & mobile platforms in the longer run.

I have prepared Wednesdays next post about the Virtual CPU code we're working on, so stay tunes for that...

In the news I noted this article:  http://www.bbc.co.uk/news/entertainment-arts-27187582  

Tuesday, 25 March 2014

Booby... Sorry, I mean, Character Modelling

I stumbled over this, an interesting and informative video about 3D character modelling & art.


However, I could not get over the character in question having those silly boobs and bikini bottom on... So annoying.

Also Hai Phan... get a pop filter, I was a little tired of hearing your cheeks slapping on your teeth after a while!

Monday, 28 October 2013

Minecraft - Death Island

Just a quick one, my main Minecraft world.... I died last night.

I was busy collecting resources for an under-sea train system, I have two large deep mines, one a strip mine, and one a branch mine.  And I was after connecting the two with a rail system, and then a rail storage system so I could transfer all my mined resources back to my base storage room in one slick action...

For this I needed some netherquartz... I was careless, and whilst digging through in the nether with an enchanged Efficiency IV pick (which rips through the netherrack like a machine gun) I tore open a lava pool and burned to death in the lava...

My rule kicked in, so I have to start over...

The new world I generated on - which I must give the seed for - was an island... And on this island there was not a single tree... So starting off was very very challenging, but like some Bond villian I now have swam to the mainland, got a bit of wood - and importantly a few saplings - and made a boat and returned to my island, which I'm going to terraform.

Screen shots to follow...

Monday, 21 October 2013

Meeting Mincraft

The last 72 hours have been really busy, so I've not done a lot.  But I have been looking at Minecraft, I've had the game for a while, but never really paid much attention to it.

But, I've started to play, on the proviso if I die... I die, start a new world.  Apparently, and unbeknownst to me, this is Hardcore mode - there's also an ultra hardcore where your health can only regen with a golden apple - but for now I'm not going that far.

I have a couple of successful projects in my Minecraft world, first is a deep branch mine, with a landing pool so I can just leap into it.  The second is a whole underground abandoned mineshaft I found, its actually two mines and one cave system all tangled up, so its huge, and I'm clearing it out and lighting it up... 64 diamonds and like 8 full stacks of iron bars, plus hundreds of other items and I'm happy.

I also got a damn good enchant on a diamond pick...


My next task is going to be to level a snowy island area and then connect it to the original start point I had - where I have cows, pigs & crops growing.

And one other thing, lots of people seem to say "start your branch mining above the bed rock" that's good, but you can get diamonds right down mixed in with the bedrock, so my branch mine has two layers so far, from bedrock I dig all out and fill in with cobble, giving a zero (0) layer, and up to 3 dug out, then a floor above and I dig the next layer up, from 4 to 7.

Here's prof you get diamonds in the bedrock areas... and I have about 25% of my collected diamonds at that layer, so its not to be sniffed at.


Monday, 30 September 2013

WarThunder - Patch 1.35 - Economy Fixed!

The latest patch of War Thunder... Hmmm... Yes... Yes....

THEY FIXED IT

*cough* sorry, I got a little excited there, yes after walking away at 1.28/1.29 with the terrible changes they made to the economic model, I've been back with 1.35 and I've made a profit.  I've even lead the score board a couple of times, and I've had fun doing it.



I've bought the new BF109E-1, which complements my German Fighter line where I'd rather have been using the Do-17's than try to use the BF110, or the Italian shite.


I've also upgraded a couple of my British crates with all their upgrades, as I can afford to, and from 250,000 lions at the start of the weekend, I spend down to around 95,000 and I've played only a handful of games and got back up to 200,000.  I consider this a miraculous turn around.

And its made the game fun again.

The visuals are just as good, though on the latest build I am seeing some horizontal tearing as I'm scanning the camera around, but then this is the first time I've run WarThunder on this rig with Windows 7, it used to run flawlessly on Vista on the same hardware, but I've not even bothered mucking about with the settings (yet).


The other new plane I bought is the Spitfire IIa, new in line, and I took it up for a spin on the Battle of Britain Event Mission, now I posted my Spit Mk I success as a youtube video some time ago, however, things did not go as swimmingly in the brand new - low crew skilled - Spit IIa.  No, I climbed to altitude in the usual way and then got bounced by four 109's of various models, the final blow going to a BF109E-1, but I managed to take one with me even with a shredded wing.  Dowding would have been proud - well, perhaps not, but I tried.


Wednesday, 19 June 2013

That kind of Day

I've had that kind of day, nothing has quite gone right, software has gone wrong, even integrating well documented devices has gone wrong... And then I played a few rounds of World of Tanks... Well...


It didn't go too well...

Tuesday, 6 November 2012

Elite IV


I'm excited in... an angry sort of way... I've just read the report that David Braben is out on the interwebs looking for funding to finish the latest Elite game...

The fact that they admit there is an Elite game, that they are testing the multi-player and there will be a single player is very intriguing... This is the first solid news about the game released in a long time.

For you see we've had announcements of games and teasers of Elite IV development since 1999

That makes me excited, what makes me angry is that he's out here seeking funding?... If he was so sure of his game it'd be funded, some publisher would take him on, but then maybe they'd not because Braben has been the proverbial elite game snake oil salesman for much longer than he's been actually developing and releasing games.

You see the original Elite happened by accident, Graham Bell and David Braben came up with some very clever ways to get the low powered MOS 6502 processor to calculate its way to powering 3D graphics, wire frame on the BBC, but other machines (like my ST) ran rastered solid polygons when we got the game.

And there's the anger... When we got the game... I've already handed over my cash to the franchise for Elite, and Elite II Frontier... I even bought First Encounters...  I still have my packaged, near mint, copy of Frontier in my desk next to me at home!

As a gamer I've played space games since Elite, I've played Eve Online and the ilk, I've seen the news of Notch's up coming game.  But, to be asked to fund Elite IV, now seemingly called "Elite Dangerous" before we've any concrete proof of its existence is... Not going to wash with me.

If they offered an alpha, to help test it, if they offered those who funded it more than ethereal promises to shape the game, then I'd perhaps listen, but they just offer this snake-oil Springfield monorail-esq comment and leave it there.

Then you look at the crowd funding site itself... £100 to participate in the beta test... erm... Why should we pay you to do work for you...

Its going to get funded, I know now all the fans; like I actually am; will fund it... but they may not be thinking as I am that this is just another round of bull.

I'd like to see more of the game first, more proof there's a product.  For instance I'm sure if you walked into the Dragons Den with the published information about Elite Dangerous, just that video of Braben on the BBC site with what might be the game running behind him on several screens and the press releases and the history of the court settlements and asked the Dragons for funding, they'd be out.

That's where I sit right now, I sit out...

Because as I see it, I've already funded the Franchise to the tune of jus shy of £130 (inflation adjusted for 2012 prices) and I've seen little return.

Frontier £30 in 1993... is worth £47.70 today.
Encounters £35 in 1995... is worth £52.50 today.
Elite in (I think I got it in 1989 for my ST) £15... is worth £29.10.

That's a hell of a lot of my cash, £129.30 to be exact... I don't see the appeal for any normal mortal to want to have dinner with him for £5000... I can see game developers, or wannabe developers, wanting to do that... Perhaps he thinks EA or Ubisoft might spring for several such seats at a dinner... But to be honest, to have to go to Cambridge to have Dinner, I'd like to be paid, not paying.

Some of the other funding items are also just gimmicks, "Reserve your name in game"... I'll tell you now, I hate that.  "Reserve a digital copy of the game"... digital copies are NOT number limited, there is no limit to the number of digital copies you can make of software this is the very fabric of software, "Holy shit we can only ship 1,045,727 copies cus we're out of disk space!"... No, that's not going to happen, they can stamp out hundreds and thousands of copies per hour in digital form you don't need to pay to reserve a copy, this is madness.

"Get a decal on your ship"... What the fuck is this?  Crystal Tigers and Murloc pets from Blizzard and now "Digital Grafiti" from Frontier Developments...




(My figures for the Inflation Adjusted Pounds came from http://www.measuringworth.com/ppoweruk/ where I related to the "Retail Price Index" - the lower of the two values given).