Showing posts with label World of Warships. Show all posts
Showing posts with label World of Warships. Show all posts

Saturday, 31 August 2019

World of Warships : Code Give Away

Hey readers, sorry I've been absent so long... To make up for things, for my five readers who use these codes there's free stuff on WarGamings World of Warships.... The code can only be used once and only one per account, so once you've used one you've used all you can.

Find me in-game on the EU server as "Xelous" for some Coop battles.


Codes for Existing Accounts:

HEBCT-VN2E8-G4K6X

HEBCU-XSBPF-M64PC

Existing players can redeem your codes via the Wargaming.net shop.

Codes for new players opening an account:

HEWCB-H48ZV-PVGFY

HEWC9-TRFAK-5R9M8

HEWCU-5YEYS-A395Z

If you want to sign up for a World of Warships account, click the link below where you'll get some bonuses and so will I... https://warships.net/Xelous

Saturday, 20 August 2016

Coming up later in 2016

To the many many people who stop by everyday, welcome and thank you!

To those of you who might hang around and revisit these pages I'd like to just go over a few items I'm looking at performing over the next few weeks.

Firstly, I have a big technical post about setting up Trac with Subversion, including securing it, hosting it on a virtual server and really getting you up and running with project tracking and management with Trac, from total scratch.

Secondly, I have a big of Dungeons and Dragons stuff to cover, both a bit about the official rules and the in-house rules we play with, and there will hopefully be a live stream with my niece whom is D&D crazy, and even made me a D&D based birthday card, which we will play through together.

Third, electronics, I'm probably not going to get to do the PS/2 connector project previously listed, but as the autumn winds in and and the winter comes across, I hope to get back to the DCC layout stuff, not least because I have a tonne of stuff laying around for it and two part soldered projects ready to go.

Fourth, a bit of computer history, I have a manual (just a manual) for a VAX VMS, I'd like to do some coverage of that for you all to geek out over.

Fifth and perhaps finally, gaming, I'm going to be looking back at Elite Dangerous I think, with the release and massive price tag on "No Mans Sky", I'm going to go back and see if Elite has done anything more interesting.  I've also been looking at buying Squad, the successor to "project reality" and going into that.  Our good friend Chaplain has invited us to play some Arma 3 time with him, and I'm playing World of Warships still.  So we'll go through all of that.

Sixth, so yes, fifth was not final, programming.  I'm looking at a project internal to myself, something I want to actually create, manage & sell.  So we'll see how that goes, but understandably there's not a lot I can share.  You will also find me touting myself for business at www.freelancer.co.uk, and as such I hope to make up some of the wads of cash we've been spending since the wife's surgery.

I'll speak to you all soon, I may start to make a mid-month post like this for you all to catch up on, but we'll see how things pan out.

In the mean time, the pony has a new home, and she has a new friend meet our Gerty and Magic once again:


Sunday, 26 June 2016

World of Warships : Cruiser Grinding

I've been, between lots of work, playing some world of warships this week.  I've actually been pushing my German Cruiser grind from tier IV to V.  Which I completed earlier...

I've had some excellent games, admittedly I've only been playing Cooperative, but it has been great fun.  And I love the option in Warships to play cooperatively.





Monday, 8 February 2016

Solder, Short Circuit and Surgery

I started the weekend finally trying to sort out a little board for ken to mount in his blacksmith shop, using three LEDs to give a flickering flame effect...


I can run nice pinned wires from the arduino to the header I've included here, and it allows me to change the intensity of things, the resistors help keep the different channels dimmer for the LED's and so the light is not over powering.

However, whilst working on this board I found the soldering iron was being a real pig, it took forever to get to temperature, solder would not really melt - despite being fine previously - and then I found the handle to be very warm, and the solder would instantly vapouriser if touched on the iron's shroud.

So, I powered it off, let it cool, checked the tip... Nothing seemingly wrong, I plug it all back in, and as I flick the power switch the whole house goes dark.. Yep, I tripped the house's main fuse.. WHOOPS.

But, this freaking iron, I think it's dead.... I may have to start researching and flutter my eye lids at the wife to let me go buy a proper nice, temperature controlled soldering station.

And now finally, I have my date for my ankle surgery, yes they need to go back into the right ankle joint and have a tinker around, I went for my pre-op on Friday, and they operate in a fortnight... However, right now I have an appointment with a respiratory doctor and a stinking cold... Gah.

Gaming wise, I've been playing lots of World of Warships, but I'm also still playing Crown of the Gods, a clone of Lord of Ultima.


And project-wise, for code at least, I've started working on my own SDL2 based, XML driven 2D UI, for adding overlays or creating tools in C++, this is going to be useful for high-speed customisable and internationalization tasks I need perform; both at home and at work.

Friday, 5 February 2016

World of Warships


I'm enjoying World of Warships, here we see a lovely shot over the forward turrets of my new Kongo class Battleship.

Friday, 10 July 2015

World of Warships: Bouncing Shells

I've seen a few players trying to ask whether you can bounce shots in World of Warships...

Well, lets take a look at this situation, I'm approached by a cruiser (a tier 1 USS Erie, I think?) and as you can see I clearly bounce a shell.


I've seen this with AP rounds from anything well angled, even seen myself bounce a shell from a South Carolina battleship.

Thursday, 9 July 2015

World of Warships: Russian Tech Tree - My Attempt to Flesh One Out

I have been playing a lot of World of Warships, since it's public release last week, however unless you're willing to buy the few Russian and single British premium ships you're ONLY going to be playing American or Japanese fleets.

Other nations are coming, and we can flesh out the navies of Britian, France and Italy from the era the game covered quite easily.

Unfortunately the same can't be said of the Russian (or rather Imperial Russian/Soviet Navies of the same time span), this is a distinct problem for WarGaming; they are after all a company owned, based and run from Russia.

Looking at the state of history itself, we can look at gun armed cruisers which have served the Russian states and draw a line down the center of a potential Russian Tech Tree with relative ease, my personal line up for cruisers would be:

* Tier 2: Pallada (1899) 
3 smoke stacks, still has sailing rigging, armed with 8 six inch guns and a good secondary armament, this would compete with the US St Louis class, but be a step below them.

* Tier 3: Varyag (1988) 
4 smoke stacks, but now armed with 12 six inch guns this is the Tier 3 Cruiser for DPM (This ship could also be copied back to the Japanese line as a Tier 3 premium named "Soya").

* Tier 4: Aurora (1903)
A newer design, this should boast better speed & turn than the preceding ships.  And would get a very accurate model, as the actual ship is still in service.

* Tier 5: Krasny (1932)
The first modern cruiser, almost looking like British Town class cruiser, but with the tripod mast and vast number of small calibre weapons.

* Tier 6: Kirov (1936)
A much more modern cruiser, and certainly a ship able to stand up to the Japanese and American ships of this level as it has the three 7.1" guns, plus a 4" gun.

* Tier 7: Chapayev (1946)
This is the first ship to stretch the timeline, as Stalin had little interesting his Naval forces, we have to jump from a class of ship in 1936 to beyond the Stalin Purges of the late 1930's, to beyond the Great Patriotic War to a design laid down only in the closing stages of that war, when Soviet coastlines along the Baltic and Black Sea became the frontier of Stalin's realm, and hence of interest to him.

* Tier 8: None, since the Chapayev would be so powerful, like we have gaps in the other cruiser lines, this is where I would pull a gap, but I would make the Chapayev have interesting upgrades.

* Tier 9: Zhadanov (1948)
Again like the Tier 7 choice, this is really a post-war, Cold War, ship, but we can still see it hosting big gun armament even in 1981.


* Tier 10: Sverdlov (1949/1950)
Pretty much the last ship in the Cold War Soviet Arsenal I can find with Big Guns, and it's the latest in date, though really Tier 9 and 10 are very interwoven here.  The difference being the Tier 9 ship was historically converted to a command cruiser in 1950, therefore in the tree here, despite them both being the same class, they have different looks and hulls.

This struggle for pertinant cruisers is tough, but at least the Cruiser class is well represented in some numbers in the Imperial Russian and Soviet Navies, battleships most definately are not as easy to pin down for defining a tech tree.

How WarGaming resolve the start of the Battleship line will however, reflect a choice between; I think; either paper ships or real historical vessels, or even a mix of the two.

Paper ships being those designs which never left the drawing board, and my solution to the Battleship line for a Russian lineage would have to start Historical and end up in the land of paper designs, lets take a look:

* Tier 3: Borodino (1899)
These ships have to I suppose fit a hard Historical niche, that of being near in era to the Kawachi, but ultimately being defeated by the Japanese during the Russo-Japanese War of 1904-05.

* Tier 4: Ioann Zlatoust (1905) 
These are contemporaries of the vessels of other nations ships for the pre-WW1 era, notably a peer of the Kawachi.  The look of the ship is almost the same as the US St. Louis, but it's large fore and aft turrets really should be emphasised.

* Tier 5: Imperator Aleksander III (1914) 
This design leaps over two classes between the Zlatoust to here, and I've chosen this name from the three ships of the class as it's the easiest for a western tongue; such as mine; to wrap around.  It is also the first centreline, uniform, armed battleship in the Russian line, this is a part of the Russian tree design, their cruisers are better... Interesting historical notes also points to obvious upgrades which could be made part of the ships progression, such as the 1915 gun upgrades, and wartime modifications to the Anti-Aircraft armament.

* Tier 6: Marat (1911)
Another all centreline uniform armament, but as this ship was renamed and upgraded in 1921 it supersedes the Tier 5 offering.

* Tier 7: Novorossiysk (1937) 
With the October Revolution sweeping away the Imperial Navy, we have a hiatus on the start of Soviet battleship production, therefore I think we should either NOT have a Tier 7 ship, or that we have this ship.  Or potentially this ship becomes a Premium Battleship for Tier 7.

* Tier 8: Arkhangelsk (1916)
Our next ship has to be a WW2 Loaner, the HMS Royal Sovereign loaned to the Soviet Navy by the Royal Navy.  I believe there could be an interesting Premium ship cross over here with the Revenge-Class ships in the Future Royal Navy Tech Tree and this ship.

* Tier 9: Blank - I just don't want a ship here, as per the Japanese line.

* Tier 10: Stalingrad (1951)
A strong post-WW2 era battlecruiser design, the Stalingrad was built at least, however, they are paper ships, as none were commissioned.

Now, that's as strong a historical line up as I could ring out of the mish-mash of vessels caught out by the turmoil of the country in the first quater of the century and the events of the second quarter.  However, it leaves the aricraft carrier line for the Russians.... And... I can't really define one... 

Aircraft carriers are just missing from the Imperial and Societ histories, the Imperial era because it really ended as flight was first discovered, and before major advances could be made into powering and landing aircraft from ships.  The official history even goes so far as to explain there were later Soviet era Naval Aviation units, but they appear to only have been based out of naval bases, rather than from ships themselves.

Indeed, the Kiev vessels of the early 1970's are the first carriers of note, and clearly they far out stretch the timeline of the game.

This leaves Destroyers... 

* Tier 2: Sokol (1895)
Able to reach speeds of 30 knots, and armed primarily (it seems) with torpedo's the Sokol-Class were early and equivalent destroyers to other nations.

* Tier 2: (Premium) Hai Long (Burakov) (1901)
A faster shorter design, as a premium it might work well.

* Tier 3: Bravyi (1901) 
A member of the Buinyi Class this it a low gunned, but higher torpedo armed vesel.

* Tier 4: Likhoy (1901) 

* Tier 5: NONE

* Tier 6: Del'nyi (1907)

* Tier 7: Novik (1911)
This should be a WW1 class ship, upgraded to WW2 ability.

* Tier 8: Kaptain Kroun (1923)
The Ofrey class are our first in the tech tree truly based in World War 2, and the first ships designed and built for the Soviet Navy during the Soviet era.

* Tier 9: Prymyslav (1915)
This is essentially the same as the Tier 8, except it emphasises guns over torps, as per the Kroun.

* Tier 10: Ferdinand (1928)
This is perhaps one of the best ships native to the Russian forces.

Premium Destroyers could, as per the battleships, cross over with the British Royal Navy Town class destroyers, which were part of lend/lease to Russia during world war two.

The final element missing from my speculative Tech Tree would therefore have to be a starting point, a Cruiser or Patrol Boat Class to get people into the Russian line... I wondered about the "Admiral Nakhimov", the 1884/5 Armoured Cruiser

Wednesday, 1 July 2015

World of Warships

How absolutely symbolic of the shambolic lack of clarity from WarGaming... World of Warships is released to the public... You can download and play the game now... 

And it's an excellent game, one I've been waiting for for months... However, they announce this and that as public, then when you check it's not and then finally when you do find the public release it's already gone midnight and one has work in the morning... GOD DAMN IT!

But this game is really good...

I've played just two games and it's really nice, I guess later it will be a huge grind but I took my USS Erie level 1 US Cruiser out for two spins and it's been brilliant... I will have a play about with this first ship before I rush up the tech tree, I'm in no hurry... But so far this is a WarGaming title I think I'm going to really enjoy.


There's my first battle results, a victory, and I sort of knew what I was doing; having watched so much youTube footage from the likes of Jingles.  But I kept my head down, no torpedo's in the game, and I got hits learning the controls.

From this one game I got enough XP to unlock the heavier guns for the ship, they fired slower, so I'm going to go back and experiment with the two types, but with the heavier guns I immediately did more damage and sank two ships... in just my second game... I don't see many YouTubers nailing two ships like that often.


So, yeah, new game for me to enjoy...