Showing posts with label simulator. Show all posts
Showing posts with label simulator. Show all posts

Wednesday, 1 July 2015

World of Warships

How absolutely symbolic of the shambolic lack of clarity from WarGaming... World of Warships is released to the public... You can download and play the game now... 

And it's an excellent game, one I've been waiting for for months... However, they announce this and that as public, then when you check it's not and then finally when you do find the public release it's already gone midnight and one has work in the morning... GOD DAMN IT!

But this game is really good...

I've played just two games and it's really nice, I guess later it will be a huge grind but I took my USS Erie level 1 US Cruiser out for two spins and it's been brilliant... I will have a play about with this first ship before I rush up the tech tree, I'm in no hurry... But so far this is a WarGaming title I think I'm going to really enjoy.


There's my first battle results, a victory, and I sort of knew what I was doing; having watched so much youTube footage from the likes of Jingles.  But I kept my head down, no torpedo's in the game, and I got hits learning the controls.

From this one game I got enough XP to unlock the heavier guns for the ship, they fired slower, so I'm going to go back and experiment with the two types, but with the heavier guns I immediately did more damage and sank two ships... in just my second game... I don't see many YouTubers nailing two ships like that often.


So, yeah, new game for me to enjoy...



Monday, 22 June 2015

Gaming Update

Well, aside from blogging about shoes, I have actually been gaming this weekend... And I've been improving the man lab a little.

I've still not had the chance to clear the corner and drill the holes to wire ethernet directly to the router downstairs... However, I have had the drill out and fitted new black-out blinds to the window.  This made the room a lot darker for game play, and allowed more uniform lighting for when I plan to stream.

Gaming wise, the weekend started with board games, a little D&D, then some Pathfinder and finally Scrabble... Yes, physical gaming at it's best.

H1Z1 also featured a lot, the wife and I enjoying hardcore Battle Royale mode, and achieving a 3rd place finish on just our second game.

WarGame Air Land & Sea was also played, I finally went into skirmish  mode against the AI, and first was defeated squarely but then pulled a draw.  My major losses were a squad of Royal Marines whom I'd moved up in their lynx helo carrier, who were overrun with a pact flame tank when the lynx 20mm rockets ran out, and I had no support near.

However, I held my flanks successfully and I am getting the balance of supply.

WarThunder also featured, I spent several hours playing about and working with the settings of both my X55 Rhino and Track IR, to better fly simulator battles.  Initially all controls were being set and checked in the P38 due to it's balanced torque and ease of take off.  I worked on the aiming and gunnery settings, the sensitivity and profiles of the joystick and the Track IR.

There's still work to do there, the Track IR for example is very twitchy, so I've got the sensitivity too high somewhere, but I did notice the Track IR was just generally playing me up, it maybe it's age... Gimball lock was common when glancing down, despite it not being set possible on the profile I had loaded.

---- And in news from the blog ---

This is my 800th Post... Huzzah!

Saturday, 4 October 2014

WarThunder - Stuka Bad Day

My apologies for the lapse in posts over the last couple of days, however, I've been a. Very Busy and b. Very Ill.  So ill in fact that on Wednesday last, I was vomiting at work - proper up chucking - and the wife had to come get me, and then I spent time pulled over in a lay by vomiting some more with traffic hooting at me... Yes, all you bastards on the A52 near Bardills Island Hooting at the guy vomiting blood into the bushes, that was me, your hoots of hilarity didn't improve my day.

But, before I was down and out I did spend sometime playing about with my recording settings, both with OpenBroadcast, then Bandicam and then nVidia Shadowplay.  The latter producing Blueray quality footage with absolutely no lag - I was mesmerised by it - and so I used it as the source for some footage for a video I'm putting together about flying the BF109 series in WarThunder under Simulator Battle full aerodynamics, so expect that as soon as my new mic arrives from the folks at Amazon, because the narration I had recorded was terrible on my headset.


Other things which made me laugh in WarThunder was this... Notice the German AI plane in the foreground, it is locked on to and chasing a player landed at the Russian base, whilst the Russian AI you can also see there are locked onto a German player attempting to kill said Russian... The AI however, are simply flying formation with one another in the race to blindly follow whoever has aggro on them... This is Simulator level play... Hmmm... 

This is also a reported bug, which reading the reply from Gaijin they're not saying much about, check out the Moderated bug report forums for the thread - I can't find the link at the time of writing.

Another annoyance was I decided to stop playing BF109's and grind some skins, the first being the Skins for the Stuka B2 model, there are a LOT of skins (6 I think) for this little rank 1, level 1 plane which gets ignored...


When you're winning a 17 ground streak plus one human Air Kill streak in Realistic in the B2 STuka, you do not want to then see this:


I can tell you now there was nothing wrong with MY network, I was connected, able to open other websites and had up and download speeds reported of over 6mbps... Yet, the server decided I had a problem and kicked me.

At this point I was something like 21 ground kills and 2 air kills, I had landed and returned to the battle three times.

This was utterly frustrating... But you know what was worse?

In the next battle over Malta, I was 12 ground kills up and in the middle of a turning fight (which I win easily with my air brakes) against a Nimrod Mk 2... And suddenly this happened again, and gave the nimrod a kill for me slamming into the ground out of my control!

To then rub shit into the open wounds created by this the game then chides me for "Leaving the Battle Early"... I never, you kicked me!

This server instability was reported by Jingles, but I'd not seen it, until now... This was a weekend day, and there were a lot of players on, but... still...



These two shots also show a problem I had over the weekend of the 27th October, the massive number of American playing players in the queues, world wide... It was very interesting to play German, as one either got a swarm of B25's flying formation which one was totally unable to tackle without bursting into flame... Of we got people flying P38's, P40's or P26's who simply didn't know how to fly...

Tuesday, 23 September 2014

OpenBroadcaster - x264

I spent a bit of time last night messing around with OpenBroadcaster, capturing some of my Simulated Battles in WarThunder...


As you can see I've got my name, the game and what I'm up to added as text legends, I've included the track IR window and the game itself.

It worked, I've captured like an hour of game play, including three air kills (which was good going in the Italian G50 I was flying).

My main challenge is playing about with the settings... So I have an EVGA 770 GTX SC graphics card, so not a slouch... And my CPU is a Core i7 (8 threads) running at 3Ghz (I can over clock it, but its not at present)... and I've got fast cooled DDR3 RAM...

However, the x264 encoder really sucked the life out of my machine, making flight hard, but the video very poor quality.

After that I set about looking at using NVENC, but it came out as this very strange sort of effect where as things moved the screen recording was fuzzy, as the screen stopped changing so much it would spring up into perfect detail, and then slowly degenerate again.. Pulse of detail, then blurr... over and over... so it was strange.

Tonight, I am intending to mess about with my settings some more, and if all else fails I'm going to revert to capturing the game with nVidia Shadow Play and using an editor to overlay text.

Saturday, 13 September 2014

Elite Dangerous - Still Not Going To Play It

I am not going to play Elite Dangerous... Let me get that said, not because I have to eat humble pie and say it does not look a bad game, and unlike my prior posts David Braben has proven himself to NOT be a snake oil sales man, as he has delivered the game to the masses (least as a test/alpha/beta so far)...

But, that said, watching someone competent play is interesting, prior to seeing the below videos I've only watched some mediocre coverage from Jingles and then the terrible developer example videos from back when they were still looking for online funding...

Ralfidude however, a YouTuber with a plethora of DCS and other flightsim coverage, has taken to the space ways, and he's given us these few videos with his coverage of the game... Looks good.


My problem with the game is not the game, I love Elite, and I understand it there is a single player game involved in this title... However, its the online play which counts and it seems to me there are too many ways for people to grief.... And I did all the griefing I needed in Eve-Online.


I'll admit though, Ralfi's Videos have me tempted... But not for £50... Fuck that price point with their millions upon millions start up capitol already in the bag!

Monday, 1 September 2014

WarThunder - Simulator Battles

I've spent a lot of time playing WarThunder, I've in fact only played WarThunder this weekend.  Importantly however, I've almost exclusively been playing Simulator battles... Not with any luck, I hasten to add...

I've spent a lot of time looking at clouds and seeing nothing, but I have been flying well enough and getting used to take-off and landing procedures.

I have to give a big shout out to "Viper" a nice chap I met in the Simulator Battles room... And whom took me up in a battle - where he absolutely owned - in ME109E3's... And where I ended up hit by flak and returned to base just as the wife started shouting me... She didn't care I was fighting a war... But hey ho...

Later I flew out in my P47 and was immediately bounced from above, out the sun, by Hayabashi's...

Even later still I flew out in my HE112, and saw nothing but got killed by AI - yes I could not even out fly AI..

And finally I flew out in my FW190A1 again, saw no-one... Finally spotted a target, dove on it and got a couple of hits, pulling out however I suddenly saw above me two La5's... And they tore me to shreds.

I think I'm okay at flying... I'm below average at spotting.. and I'm utterly useless at manoeuvring.

Now I have lots of screen shots, however, I can't find the memory stick they're saved on, so trust me they were stunning.

But later on Sunday night I came back to play again and my funds are exceedingly down on WarThunder,  so I played a few Realistic Battles, made 100,000 credits and called it a day.

I've unlocked two aircraft this weekend - the upgraded P47 and the Fw190-A5... Neither of which I can afford...

But I'm determined to play more Simulator battles.

Sunday, 31 August 2014

WarThunder - Experiments - Fw190-A1 Taxi Handling


Having read this page we have the following snippet...

"The tail wheel is freely pivoting but can be locked by holding the control column back as on the P51B"

This leads me to want to experiment with my Fw190 take off procedure, which right now is:

1. Apply Brakes.
2. Start Engine.
3. Check Rudder trim is neutral.
4. Apply 25% power.
5. Release brakes.
6. Apply slight right rudder.
7. Progressively increase power and right rudder until rolling.
8. Allow the tail to rise at 70 mph.
9. Rotate and pull up at 110mph.
10. Retract gear.
11 At 130mph and climbing raise flaps.

It may have to become:

1. Apply Brakes.
2. Start Engine.
3. Check Rudder trim is neutral.
4. Apply 25% power.
5. Release brakes.
6. Apply slight right rudder.
** As the airframe straightens, pull the stick full back to lock the tail wheel **
7. Progressively increase power and right rudder until rolling.
8. Allow the tail to rise at 70 mph.
9. Rotate and pull up at 110mph.
10. Retract gear.
11 At 130mph and climbing raise flaps.

We can also make use of this, if in the game on the landing, as we flutter on near zero power and touch down, pull the stick full back to keep the tail down and lock the straight running tail wheel.

----

Addendum

I've just found this item on DCS handling of the Fw190-D9... You can clearly see that the rudder use is not violent here, and the pilot talks of gentle use of the rudder.



I will be experimenting with the brake stearing in WarThunder later this evening (written Friday before posting, so there maybe another Addendum).


Friday, 29 August 2014

Dog Fights, Dye and Death - War Thunder FW190-A1 Simulator Handling

A strange 24 hours have besieged me, first of all, I got to play some WarThunder, I set up Track IR and my flight stick and set off doing touch and go landings in various aircraft under Simulator conditions.  More about that later.

We have had the wife brother visit, all good, except the wife bought a new mat for her room and it was PINK... not Pink, not pink... PINK!... She decided to wash this for the first time, and has promptly dyed a significant number of other articles PINK!... Shesh...

And Death... yes, I was greeted last night with the task of retrieving a dead starling from the flat roof, collecting it up it appeared the poor thing had flown into the window and broke its neck.  But because it has been raining for a couple of days it had been up there at least three days and yesterday was quite sunny... The smell... The Smell of Death... urgh.

Anyway, back to gaming.  I've also been playing Minecraft, lots of Minecraft, my base is coming into some shape, and I've still been doing lots and lots of caving.

But last night my gaming attention was on WarThunder and playing some Simulator battles, not I was not interested in the current furore over bombers flying easy mode in Simulator battles, instead I was out for some fighter action.  Now I'm not an inexperienced online aircraft pilot, having flown lots of IL2 Forgotten Battles, in both personal and squadron time.  My main experience was with the Fw190-D5 and the P51 in IL2.  So I set about flying my American line first.




Whenever I come to Simulator (or Full Real Battle as I still like to call it) I spend a good hours getting myself used to my aircraft, lacking the P51 being unlocked - yet - I took to the P47 my current research focus.  My general practice routine is take-off, three circuits, landing.  Take-off climb to altitude, aerobatics, test nose oscillation (porpoising), test roll, fly inverted, immelman turn, inverted immelman turn, barrel rolls and then rudder turning on hard turns followed by another landing.  And finally a take-off, three circuits, attack the ground target, fly at low-level, usually under a bridge or something else, followed by a landing.

That's pretty much my hours up, of course all this lets me tune my controls, check my seat position with the Track IR and of course get used to the aircraft, its only a pity this difficult flying doesn't get counted on your Pilot log/player card.

Anyway, I did all this practice in the P47, switched to find a battle only to be informed "This Nation is Temporarily Unavailable".


So, I went to my Fw190, unfortunately still only the A1 version but I'm only 5K Xp from the D5... I started off by test flying a take off and I was immediately treated to a wild amount of left hand torque from the prop... A very very strangely high amount of left hand Torque... Now I've read the Bf109 was notorious for this (and experienced that in other simulators), but the Fw190 design was intended to improve on the 109, and they did improve the torque handling... With the wide track undercarriage... I need to recheck my memory against other Sims and perhaps the D5 model.  But the Fw190A1 is very very difficult to control on the ground.


Set on the runway, no problems, Revving up to 25% throttle with the brakes on, and you can move around and taxi effectively.  But the aircraft has a horrible tendency to spin around to the left still.  


If we take a look at the A1's cockpit we can see this indicator


Now, being a game we don't get any Feel for the world, the only feedback is visual and audible, the key visual feedback for the yaw are the two indicators, lets highlight them with a bit of colour


The upper orange line marks where the movement of the impetus we're giving via the rudder, I would love to be an actual pilot and be able to tell you what this control is, but I'm not a pilot so lets call it our "yaw input"... yeah, so our yaw input is telling us how hard against the pedals our legs are working.

The lower purple line marks the current inertial force the aircraft is experiencing in the yaw.  So, if the black dot swings all the way to the left, the aircraft is going to slew its tail left.  To counteract this I need left rudder, to move the upper dot over the lower... Balancing the aircraft whilst on the take-off run is a full time job.

Now, I'm not using pedals, I'm using a finger rudder on the throttle of the Seitek X45 flight stick, reaching this - even with my fairly long typists fingers - Now this makes me immediately scream "Get a pair of rudder pedals", but I can't afford them and I've had precious little WarThunder flight experience.


Here we can see I've put on left rudder, and the aircraft has swung the opposite way...








This series of shots shows us the aircraft swinging around as I test the throttle and rudder together, try this out yourself, taxi around, be patient.  Eventually try some take-off runs.

 

Here we see us in the air in the Fw190A1 just after take off, we've bringing the gear up, but as you can see the aircraft is effectively flying squewed to the left through the yaw.  I'm pulling opposite rudder and trying to stay airborne.  This gives us a very busy take-off procedure in the A1, and something which feels very alien compared to my experience elsewhere.

Landing with the Fw190A1 was far more of a success for me, coming into line with the runway early is important with that radial engine blocking the view forward, drop the gear and landing flaps at 190mph (yes I fly in MPH not KM) when below 500 feet.  Now the practice runway for the Fw190A1 is not brilliant, there are trees at both ends of the runway.

If this were a real airbase I'd have gone out with a saw and chopped all the approach trees down!  As the number of times I find myself brushing their tops and hearing them was very worrying.  But drop the nose and drop the throttle to near idle and flutter into the landing.

Coming in with power on results in the aircraft wanting to swing and roll left once again, the roll to the left naturally makes me want to push right stick to counter act it and the results are always the same:



The left torque is a killer in the Fw190A1.

That all said, don't always take the Test flight experience as a valid representation of the aircraft, with the Fw190A1 I noted that in Test Flight one can use Aileron trimming, there is no such feature on the combat aircraft.  So the flight models may not be the same... I in fact strongly suspect they are not, because jumping into the A1 in a player combat mission resulted in two very different problems.

The first mission I took off, made it to the cloud base, joined combat on the wing of a 109-F4, who took on a Russian I-16.  As the combat broke I got onto the tail of an I-16 myself and made hits, only to have the Fw190A1 simply refuse to nose over and gain speed, it flew inverted with my pulling back on the stick refusing to nose over and dive.

My idea was to do low yo-yo and come into the I-16 on the upward stroke then roll over and come down again, in a high scissor action.  The actual flight ended up with the I-16 turning flay, my 190 failing to gain speed and then I was hit in the left wing... Looking to my left I saw NO marks, nothing... I'd heard the hit noise and been informed by the game my left wing was hit, but looking there was no mark, the control surfaces were all in place, the control surfaces still moved.  But if I took off any of the right stick I simply rolled left... Crippled I thus flew straight for 5 more seconds as I tried to turn with the rudder and the aircraft just went out of control.

Looking at the replay there was no damage shown on the wing... But clearly the aircraft wanted to handle as if there were no wing on the left side!

A shame, and in the aftermath I simply joined the battle queue again and off I went, this time a desert map - don't ask me to be specific - but the take off run went badly wrong... The 190 left hand torque lifted me far left into the dust, I nosed up too early to miss an AA battery and the aircraft yawed left wildly - despite hard left rudder - and it tore the left wing off on the ground.

This torque seems very wrong, murderous, and combined with my finding the test-flight model to be different has me strongly suspecting a bug or fault in the game.

Tonight I intend to get IL2 Forgotten Battles out and try the Fw190 in there and also the D5 in WarThunder, see if they're the same.  A shame, as I had hoped to buy premium time this weekend and the week after next - a holiday from work for me - and play many simulator hours.

Oh, and the final drama of the day, around half eight a knock at the door found me facing a drunk woman asking for Richard and Porscha... No not here... "This is XXX address"... "yes, but there's no Porscha here"... she was very drunk.