Having read this page we have the following snippet...
"The tail wheel is freely pivoting but can be locked by holding the control column back as on the P51B"
This leads me to want to experiment with my Fw190 take off procedure, which right now is:
1. Apply Brakes.
2. Start Engine.
3. Check Rudder trim is neutral.
4. Apply 25% power.
5. Release brakes.
6. Apply slight right rudder.
7. Progressively increase power and right rudder until rolling.
8. Allow the tail to rise at 70 mph.
9. Rotate and pull up at 110mph.
10. Retract gear.
11 At 130mph and climbing raise flaps.
It may have to become:
1. Apply Brakes.
2. Start Engine.
3. Check Rudder trim is neutral.
4. Apply 25% power.
5. Release brakes.
6. Apply slight right rudder.
** As the airframe straightens, pull the stick full back to lock the tail wheel **
7. Progressively increase power and right rudder until rolling.
8. Allow the tail to rise at 70 mph.
9. Rotate and pull up at 110mph.
10. Retract gear.
11 At 130mph and climbing raise flaps.
We can also make use of this, if in the game on the landing, as we flutter on near zero power and touch down, pull the stick full back to keep the tail down and lock the straight running tail wheel.
----
Addendum
I've just found this item on DCS handling of the Fw190-D9... You can clearly see that the rudder use is not violent here, and the pilot talks of gentle use of the rudder.
I will be experimenting with the brake stearing in WarThunder later this evening (written Friday before posting, so there maybe another Addendum).
----
Addendum
I've just found this item on DCS handling of the Fw190-D9... You can clearly see that the rudder use is not violent here, and the pilot talks of gentle use of the rudder.
I will be experimenting with the brake stearing in WarThunder later this evening (written Friday before posting, so there maybe another Addendum).
No comments:
Post a Comment