A blog about my rantings, including Games, Game Development, Gaming, Consoles, PC Gaming, Role Playing Games, People, Gaming tips & cheats, Game Programming and a plethora of other stuff.
Tuesday, 28 July 2015
D&D Session 2
Tuesday, 5 May 2015
Pathfinder
Thursday, 23 April 2015
Dungeon Crawler - C++/SDL/C# - Map Editor Updates
Friday, 17 April 2015
D&D - Session 1
Wednesday, 15 April 2015
Dungeon Crawler - C++/SDL/C# - Map Editor
Wednesday, 8 April 2015
Dungeon Crawler - C++/SDL - VLOG 1
This is my first VLOG on the topic of my dungeon crawler... Sorry about the echo in the last couple of minutes, no idea how that happened:
Tuesday, 17 March 2015
D&D Starter Set
Monday, 6 October 2014
Confession Time - D&D
Monday, 26 April 2010
EVE Expansion, Social Clicking and more DDO
Unfortunately, I sense some foreboding about the new features. Planetary Interaction, or PI as it's being called, looks awesome and it very well might be, however, I have a feeling it'll be the exclusive domain of 0.0 alliances, and out of the reach of anti-social high-sec miner spunk monkeys, like me.
I have tonight however been doing three things... the first was play some "Social City" on Facebook and when I use the word play I do so in the loosest sense of the word, you know like you'd play with peeling paint... or... you'd be made to play with the kid from class who got the Chicken Pox first.
Here we see the burgeoning "Xel City" at level 3... a lot of clicks later... and you end up with this...
Erm..... Thrilling....
I have to say that I am over my initial downer about DDO, I'm coming to grip with the interface, after three good play sessions of about 2 hours each it is comming more naturally, however, I still have this nagging feeling that really it shouldn't have been up to me to change my needs from the game. It does seem to lack some basic information, access to quite what to do doesn't come easily. And I'd have to say some of that problem comes from information overload. There are a lot of NPC's, a lot of interactions to get used to and the tooltips lag terribly [even on an overclocked Quad Core CPU on 8GB of RAM with dual 8800 Graphics cards in SLi Mode????].
I did however come across some rather lush graphics, the lighting in DDO is done very well... the shadow stenciling however, is not... more about that in an up coming post.The other thing I did was re-watch the Top Gear USA Special, there's something so heart warming watching a BBC crew being run out of "a hick town" in a hail of stones.
Tuesday, 20 April 2010
Grab the Dragon by the Horns
Well, I have to take a slice of Humble pie... I'm only going to put the pie onto my plate, I'm not actually going to eat it yet... the reason is, that after playing a good solid couple of hours of Dungeons and Dragons Online, I actually got something accomplished. And it didn't drive me insane doing it.
In short order, I finished a couple of instances, I made rank 2 of level 1, I got to grips with the interface and I played about with the graphics options.
First off, let me explain something which I think has an important bearing on where my opinion of DDO spawns; I've never played Dungeons and Dragons... I know, you're all gasping in horror and closing your Internet browser's of choice without a second glance... but, having never played Dungeons and Dragons as a table top game I only had a rudimentary idea of what to expect from the intellectual property of the online game. Unfortunately I have played other online multi-player role playing games, notably WoW.
So I have to take my cap in my hands and admit that I have come towards trying DDO from a WoW perspective, and let me tell you lovely folks out there... 'Coming at DDO from a WoW point of view is unfair, semi-unjust and may make you miss out on a title you enjoy'.
Having said that, I must make myself clear on one point, that I don't think it is unfair to come to any contemporary MMO offering and no expect to apply WoW metrics to evaluating it. Blizzard did so many things right to popularise the genre it's probably unfair on players to move the goal posts too far; whether this is stifling innovation in the development of new MMO's or just making titles older than WoW seem awkward I think is for a whole other post.
But, as unfair as it is to the makers of offerings other than WoW in the genre we have to admit that unlike any other title Blizzard have hit the spot and defined “the norm”. And not taking a pinch of Blizzard's “ways of working” is awkward to new players whom have only ever played wow. [Which sadly now-a-days is going to be the vast amount of PC based MMO players].
Anyway, onwards and upwards, I was pleasantly surprised, oh yes I was. I got into my first instance, I chose to play this on “normal”. When you begin instances in DDO you can choose to play them in one of five escalating levels of difficulty. From Solo, through to raid. I assume at this point that the levels of difficulty reflect the level of reward which will be made available at the end.
So, for my first instance I chose Normal, and in I went. I had to fight past the obligatory little mobs and I found a little puzzle of pulling levers to access new areas, all very fine, I was however quite interested in the proper puzzle room at the end of the instance, the idea of this was that you worked out how to get power from one central stone to those at each corner by moving the tiles on the ground to align them and allow the power to flow out from the centre. And I have to say, I really enjoyed this little mechanic, the first time I'd seen such a thing in an MMO [I think, certainly the first time I remembered it] and I got to work out the puzzle and feel like I'd achieved something.
The puzzle wasn't even the end of the instance, but it was fun. Something that other MMO's miss in spades is fun, WoW aims for grind to make you keep wanting to play, Runes of Magic aims for play time and breadth of experience to keep you wanting to play and other MMO's have other mechanisms for keeping you there in your seat. DDO however did it to me this evening by at least giving me something to work out...
Not that the experience was perfect, far from it, but I enjoyed this little aside.
One problem I came across was the lighting effects, if you are in a room with two lamps on a wall say, you will get yourself a nicely cast shadow from the closest lamp, if you them move towards the other lamp, suddenly as a mid point as you cross from being closer to one from the other, your shadow will suddenly flip [that's the best description for it] from the direction of the first lamp, to the new now closer one. It is a little jarring to the eye.
Don't get me wrong, I'm well aware of the difficulty of decent stencil masking to make shadows work out, but in this case, I'd have rather had no shadow than a broken shadow.
That said the shadow stencil is quite good, reflecting well what your character is doing, it is just rather poor at deciding when to switch from one light source to the next, and there is only one shadow, where as between two light sources in the real world you'd expect to have two shadows... go look yourself outside between to lamps you'll see what I mean :)
But, tonight, was all-in-all, a decent experience, and I can't wait to have some more.
Friday, 16 April 2010
Welcome to Eberron
Right well, here we are at my second instalment of my progress with DDO. Downloading and installing the game, in both standard and high quality graphics, is actually relatively painless, indeed it took far less time and was more informative to the progress made than other titles and indeed the obligatory patching and data updating following install went on without a hitch on both platforms I tried.
The only glitch came with I starved the connected of bandwidth, throttling it down to below 100kpbs, I found the updates repeatedly stalled while downloading. But I can forgive their servers that, after all I caused the problem by watching too many Videos of Elmo on YouTube.
Once I logged in, I could select the world [I assume this is the same as realm] to visit, and previously visited realms are highlighted in bold. However, if like me you are on different machines between visits the different machines are not aware of what realms you've been on. As such I missed getting the same character twice for my time on the laptop and desktop PC's.
Creation of the characters went on without a hitch, however, when creating your character you get a few of the action animations being played. Immediately I was struck with how awkward some of these animations look. Characters will spin and swing clubs, dodge, parry and cast... but some of the moments are physical impossibilities. I don't like this much, it's a real turn off to me, I like to see natural looking [albeit cartoon-esp] movements. Not these strange efforts in DDO. Indeed I'd have to go so far to say they look amateurish.
However, after selecting my class, race, sub abilities and look I was ready to go, and after giving my character both a fore and surname, I was on a beach somewhere with a short bloke shouting at me.
Please Note - I added the speech bubble.
Now, this guy grates with me, his speech is voice acted by someone I want to punch, this whiny, adenoid dominated rat faced character is matched only by the most whiny adenoid dominated rat arsed voice acting. [Did I mention that the speech text is not bubbled and comes up in the most basic courier font?]
This is your welcome to DDO, this guy SHOUTING at you, showing how bad the 3D sound system is, because though you see the guy a head and slightly left of you the sound of his voice comes from way left and is VERY loud for someone stood so far away.
He proceeds to cajole you into moving about controls, however, there is a lot going on within the UI, if this is your first view of it then it can be quite daunting. You have an action bar at the bottom, which on default settings is hard to comprehend. You have a text/chat area with more of the bad font being used. You also have a mini-map but also a lot of crowding going on, the interface is not clean looking. It just looks to me like it has a lot of things to explain to me, or rather a lot of buttons I don't yet know about. And I'm not sure what clicking them is going to do. All of which leads to feeling that I'm in a rather cluttered user experience. And, with bars above others, and the position of things I have to just hope that I can change things around because to my untrained, but WoW Conditioned eye the interface in DDO does not appear to take ergonomics into account.
Now I suppose I have to draw on a point raised by Darren Love in the latest edition of SUWT. That is that with Blizzard's domination of the MMO Market with Warcraft, there are certain demands and requirements from a player of an MMO today, which are wants and needs influenced by Blizzard. One of these is a simple accessible learning curve and interface. And I'm afraid to say that though DDO's interface is visible, I don't feel like it is accessible.
Even simple things like popping up hints & tips, or tooltips seem sluggish. On the machines I'm running DDO on, I don't think it should feel sluggish... And these feelings about the UI don't even take into account actually achieving control of my character. I am solely commenting about the UI here. Actually taking control of your avatar feels even more alien.
For example, in World of Warcraft to attack you have to select the target and choose to attack [or you can auto attack with a different control]. In DDO you can stand and suddenly make your character punch air. I have been told that later this all makes sense, but right now to the total beginner it does not, I'm basically looking at an avatar whom is punching thin air and I can't seem to stop them doing it [again because in WOW you have to click something else to stop the auto-attack going on, not so in DDO].
I find this shift in my expectations hard to reconcile. I'm afraid to admit that Blizzard have me well trained, conditioned to jump to their tune... I am Pavlov's Dog for MMO control expectations. *Sobs*
However, I did play a little more of the game, I played through the introduction instance, more about that in my next DDO post.
Now, in other news, I have to blush somewhat. As you may gather from post number 1, Darren Love over at CommonSenseGamer was the inspiration for this blog, and today he has made mention of this my corner of the interwebs as his blog of the week.... I thank you Sir.
Tuesday, 13 April 2010
DDO First Impressions
And I think, DDO is going to be that way, I played the first little bit last night... and I wasn't impressed, first of all there are graphical glitches, like I set it to be 1280x1024 full screen mode, and all that did was cram the game into 1280x1024 pixels in the top left of my main screen as a window... So, not a good start there.
In the game itself the colour palette looked a little washed out, like everything was dusty, I'm not sure what was causing that appearance, but I'll persist in finding out.
Then, there's the game play itself... Okay, so I was level 1, I had the standard crappy starting mace in my hand and I was playing clueless. Ironically I immediately had to stop myself trying to use things in the "wow" style. You have to left click on things for activation and right click on things for passive selection in DDO, this is the opposite to WoW and Runes of Magic, and well, opposite to every other MMO I've played. I'm not sure if Turbine were just aiming to be different that the rest of the pack of MMO's out there, but the mechanic annoyed me greatly.
Then, the character animation and movement struck me, they were awkward, there are options to smooth the animation going on, so I'll have a play about with them tonight, but the actual movement was odd. Characters, NPC's especially, didn't seem to walk or run around, they seemed to glide while moving their legs. A most disconcerting effect. And very 1990.
Not something you'd expect in a game boasting "This Machine can run me in DirectX10, do you want me to?"... and you click Yes to be given appreciably nothing different... I'm going to run it in DirectX9 mode thoroughly for comparison...
Finally, the combat system, yes I was in a melee just swinging my beginner mace around wildly, but the text used to indicate damage, yes it floats off of things, but it's in the Courier Font... it looks like the system default... it was really off putting.
NPC speech was also presented like this, floating without a bubble, just loose text above their heads, it was hard to follow where the text began at times, and where it ended.
Overall, so far I'd day the game's pants, but I'll persist... I'm yet to interact with anyone else... well except one person called "Rox Rox" who simply ran up to everyone spawning in the first town and said "paladin" to them... "paladin".... "paladin"....












