Friday, 17 July 2015

British Gas: My Final Verdict

I'm utterly disgusted today... I've had contact from a Debt collecting Agency... They started to ask me lots of questions to prove who I was... But, I don't know who they are... They called me randomly, so I refused to talk to them.  This is what you always do, never fall for social engineering bullshit, always if you get someone claiming to be from a company and they ask you to prove who you are, don't believe them, they called you, you don't know who they are.

Ask them for a number to call their company back, check the number is a real number for that company via the internet, if you can, and then call them back and only then go through security with them.

Anyway, who were these people, no idea... No clues, not nothing...

So I opened my personal mail, I got three e-mails from British Gas....

Yes, British Gas, the energy rob dogs who I stopped having supply me over three months ago... We're in July, I swapped to Coop in April.... That's May June and now July... Why are British Gas chasing around after me?...

I had in May and June, checked my online account status and it said £0.00 balance, I owed nothing... Two months after my final reading to them, nothing owed, so I've ignored their e-mails...

The e-mail today... You owe us £147... WHAT!?!?!?!?

Yes, because it was my final reading they took three months to bill me... This is on top of my paying up all outstanding bills, this is on top of my phoning them and asking "Do I owe anything, I'm leaving your supply".. and being told "You owe nothing" and "there is nothing outstanding".

Here I am, July, more than three months after the fact, coughing up £147 because their billing system is so archaic and their processes to dinosaur slow that they could not and did not bill be before today!

My advice, stop using British Gas, they're utterly and totally unable to bill in any timely fashion, their bills are never accurate, their staff try their best to work around their systems, but they're so broken as to be a joke.

Friday, 10 July 2015

World of Warships: Bouncing Shells

I've seen a few players trying to ask whether you can bounce shots in World of Warships...

Well, lets take a look at this situation, I'm approached by a cruiser (a tier 1 USS Erie, I think?) and as you can see I clearly bounce a shell.


I've seen this with AP rounds from anything well angled, even seen myself bounce a shell from a South Carolina battleship.

Thursday, 9 July 2015

World of Warships: Russian Tech Tree - My Attempt to Flesh One Out

I have been playing a lot of World of Warships, since it's public release last week, however unless you're willing to buy the few Russian and single British premium ships you're ONLY going to be playing American or Japanese fleets.

Other nations are coming, and we can flesh out the navies of Britian, France and Italy from the era the game covered quite easily.

Unfortunately the same can't be said of the Russian (or rather Imperial Russian/Soviet Navies of the same time span), this is a distinct problem for WarGaming; they are after all a company owned, based and run from Russia.

Looking at the state of history itself, we can look at gun armed cruisers which have served the Russian states and draw a line down the center of a potential Russian Tech Tree with relative ease, my personal line up for cruisers would be:

* Tier 2: Pallada (1899) 
3 smoke stacks, still has sailing rigging, armed with 8 six inch guns and a good secondary armament, this would compete with the US St Louis class, but be a step below them.

* Tier 3: Varyag (1988) 
4 smoke stacks, but now armed with 12 six inch guns this is the Tier 3 Cruiser for DPM (This ship could also be copied back to the Japanese line as a Tier 3 premium named "Soya").

* Tier 4: Aurora (1903)
A newer design, this should boast better speed & turn than the preceding ships.  And would get a very accurate model, as the actual ship is still in service.

* Tier 5: Krasny (1932)
The first modern cruiser, almost looking like British Town class cruiser, but with the tripod mast and vast number of small calibre weapons.

* Tier 6: Kirov (1936)
A much more modern cruiser, and certainly a ship able to stand up to the Japanese and American ships of this level as it has the three 7.1" guns, plus a 4" gun.

* Tier 7: Chapayev (1946)
This is the first ship to stretch the timeline, as Stalin had little interesting his Naval forces, we have to jump from a class of ship in 1936 to beyond the Stalin Purges of the late 1930's, to beyond the Great Patriotic War to a design laid down only in the closing stages of that war, when Soviet coastlines along the Baltic and Black Sea became the frontier of Stalin's realm, and hence of interest to him.

* Tier 8: None, since the Chapayev would be so powerful, like we have gaps in the other cruiser lines, this is where I would pull a gap, but I would make the Chapayev have interesting upgrades.

* Tier 9: Zhadanov (1948)
Again like the Tier 7 choice, this is really a post-war, Cold War, ship, but we can still see it hosting big gun armament even in 1981.


* Tier 10: Sverdlov (1949/1950)
Pretty much the last ship in the Cold War Soviet Arsenal I can find with Big Guns, and it's the latest in date, though really Tier 9 and 10 are very interwoven here.  The difference being the Tier 9 ship was historically converted to a command cruiser in 1950, therefore in the tree here, despite them both being the same class, they have different looks and hulls.

This struggle for pertinant cruisers is tough, but at least the Cruiser class is well represented in some numbers in the Imperial Russian and Soviet Navies, battleships most definately are not as easy to pin down for defining a tech tree.

How WarGaming resolve the start of the Battleship line will however, reflect a choice between; I think; either paper ships or real historical vessels, or even a mix of the two.

Paper ships being those designs which never left the drawing board, and my solution to the Battleship line for a Russian lineage would have to start Historical and end up in the land of paper designs, lets take a look:

* Tier 3: Borodino (1899)
These ships have to I suppose fit a hard Historical niche, that of being near in era to the Kawachi, but ultimately being defeated by the Japanese during the Russo-Japanese War of 1904-05.

* Tier 4: Ioann Zlatoust (1905) 
These are contemporaries of the vessels of other nations ships for the pre-WW1 era, notably a peer of the Kawachi.  The look of the ship is almost the same as the US St. Louis, but it's large fore and aft turrets really should be emphasised.

* Tier 5: Imperator Aleksander III (1914) 
This design leaps over two classes between the Zlatoust to here, and I've chosen this name from the three ships of the class as it's the easiest for a western tongue; such as mine; to wrap around.  It is also the first centreline, uniform, armed battleship in the Russian line, this is a part of the Russian tree design, their cruisers are better... Interesting historical notes also points to obvious upgrades which could be made part of the ships progression, such as the 1915 gun upgrades, and wartime modifications to the Anti-Aircraft armament.

* Tier 6: Marat (1911)
Another all centreline uniform armament, but as this ship was renamed and upgraded in 1921 it supersedes the Tier 5 offering.

* Tier 7: Novorossiysk (1937) 
With the October Revolution sweeping away the Imperial Navy, we have a hiatus on the start of Soviet battleship production, therefore I think we should either NOT have a Tier 7 ship, or that we have this ship.  Or potentially this ship becomes a Premium Battleship for Tier 7.

* Tier 8: Arkhangelsk (1916)
Our next ship has to be a WW2 Loaner, the HMS Royal Sovereign loaned to the Soviet Navy by the Royal Navy.  I believe there could be an interesting Premium ship cross over here with the Revenge-Class ships in the Future Royal Navy Tech Tree and this ship.

* Tier 9: Blank - I just don't want a ship here, as per the Japanese line.

* Tier 10: Stalingrad (1951)
A strong post-WW2 era battlecruiser design, the Stalingrad was built at least, however, they are paper ships, as none were commissioned.

Now, that's as strong a historical line up as I could ring out of the mish-mash of vessels caught out by the turmoil of the country in the first quater of the century and the events of the second quarter.  However, it leaves the aricraft carrier line for the Russians.... And... I can't really define one... 

Aircraft carriers are just missing from the Imperial and Societ histories, the Imperial era because it really ended as flight was first discovered, and before major advances could be made into powering and landing aircraft from ships.  The official history even goes so far as to explain there were later Soviet era Naval Aviation units, but they appear to only have been based out of naval bases, rather than from ships themselves.

Indeed, the Kiev vessels of the early 1970's are the first carriers of note, and clearly they far out stretch the timeline of the game.

This leaves Destroyers... 

* Tier 2: Sokol (1895)
Able to reach speeds of 30 knots, and armed primarily (it seems) with torpedo's the Sokol-Class were early and equivalent destroyers to other nations.

* Tier 2: (Premium) Hai Long (Burakov) (1901)
A faster shorter design, as a premium it might work well.

* Tier 3: Bravyi (1901) 
A member of the Buinyi Class this it a low gunned, but higher torpedo armed vesel.

* Tier 4: Likhoy (1901) 

* Tier 5: NONE

* Tier 6: Del'nyi (1907)

* Tier 7: Novik (1911)
This should be a WW1 class ship, upgraded to WW2 ability.

* Tier 8: Kaptain Kroun (1923)
The Ofrey class are our first in the tech tree truly based in World War 2, and the first ships designed and built for the Soviet Navy during the Soviet era.

* Tier 9: Prymyslav (1915)
This is essentially the same as the Tier 8, except it emphasises guns over torps, as per the Kroun.

* Tier 10: Ferdinand (1928)
This is perhaps one of the best ships native to the Russian forces.

Premium Destroyers could, as per the battleships, cross over with the British Royal Navy Town class destroyers, which were part of lend/lease to Russia during world war two.

The final element missing from my speculative Tech Tree would therefore have to be a starting point, a Cruiser or Patrol Boat Class to get people into the Russian line... I wondered about the "Admiral Nakhimov", the 1884/5 Armoured Cruiser

Wednesday, 8 July 2015

Twitch: Streaming World of Warships

You will find me, late each evening around 10pm to midnight BST, streaming live to Twitch TV.

Highlights of tonight's matches, are here: 


Checking the very last 101K credit match for a bit of a cool outcome, some of these will be sent over to YouTube, so watch out for them there!


Sorry for the echo, I don't know what's doing that....

Anyway, time for bed, see you all tomorrow evening at the same time, and I also have been having some speculative thoughts about the potential Russian Tech Tree in the game... Perhaps the hardest tech tree for them to define.

Start to follow my Twitch Channel at: 

Wednesday, 1 July 2015

WarThunder - Battle Log is Useless

So, another stealth change, brought in by Gaijin has been a separate tab on your results screen, to let you see your battle actions... Now, I assume this is used to determine how "Active" you have been.  A statistic I've long had issues with, as flying present 100% in the cockpit I've had very low % activity rates, especially in bombers where you're doing your job flying to a target but only get 3% activity ratings.

Anyway, have a look at my results...

Seven ground kills and an air kill assist... I was flying out an Italian 3 engined bomber to get it spaded... You know, a ground strike mission, and I have the most ground strike kills on my team, but I'm still only mid table... GG on that one... But then look at my battle log...


Reading that you'd think I've only killed four ground targets... Three target kills are missed, as is the air assist kill!... Totally rubbish, the first rule of data presentation is to present the correct data, and this is just wrong.

World of Warships

How absolutely symbolic of the shambolic lack of clarity from WarGaming... World of Warships is released to the public... You can download and play the game now... 

And it's an excellent game, one I've been waiting for for months... However, they announce this and that as public, then when you check it's not and then finally when you do find the public release it's already gone midnight and one has work in the morning... GOD DAMN IT!

But this game is really good...

I've played just two games and it's really nice, I guess later it will be a huge grind but I took my USS Erie level 1 US Cruiser out for two spins and it's been brilliant... I will have a play about with this first ship before I rush up the tech tree, I'm in no hurry... But so far this is a WarGaming title I think I'm going to really enjoy.


There's my first battle results, a victory, and I sort of knew what I was doing; having watched so much youTube footage from the likes of Jingles.  But I kept my head down, no torpedo's in the game, and I got hits learning the controls.

From this one game I got enough XP to unlock the heavier guns for the ship, they fired slower, so I'm going to go back and experiment with the two types, but with the heavier guns I immediately did more damage and sank two ships... in just my second game... I don't see many YouTubers nailing two ships like that often.


So, yeah, new game for me to enjoy...



Tuesday, 30 June 2015

WarThunder : BF109 - Stealth Damage Model Change

I would swear that there has been a stealth change to the damage model of the BF109... And a change at the fundamental level, take a look at these three screenshots....

They are three different fly outs...





Do you notice the common element?... yes, a wing tip missing, the spar exposed - but still present?.... and the aircraft can still be flown and controlled, but you are counted as shot down!... In the lower screen shot I actually held that E4 straight and level for five minutes and nearly managed to hold it til the end of the game!

But, this damage seems to come out of nowhere, and always against low-calibre fire!  It's almost like Gaijin have decided "Take a low cal hit in that box, and your wing tip falls off"...

There's no pattern to it, no reason, I've has it from behind, from head-on, from oblique angles, even from passing bombers!... BOOM no wing tip... 

And it's such a sudden change in and stark alteration of the damage model...