Showing posts with label LOTRO. Show all posts
Showing posts with label LOTRO. Show all posts

Thursday, 13 March 2014

MMORPG Multiboxer (World of Warcraft, Runes of Magic, LOTRO) #3

A fresh development update, the launching of the more complex (than WoW) clients is now working and input is going to multiple local clients in Runes of Magic, here's my level 1 mages backing up a new level 1 Knight.  I'd never played Knight in Runes before, so this is going to be interesting, I plan to have one knight, two mages for DPS and then two priests of healing.  To nuke through the content.

The challenge will be when I come to run multiple clients, Runes of Magic seems to take about 1GB (at least while loading) per client.  Lowering the settings on the slave clients is working well however.


I am of course still looking for Donations to help pay to continue this project more actively, I'm specifically looking for WoW sponsors now as I think I need to cough up for 5 accounts, and that's going to go down with the wife like a tonne of bricks.

I will however take a saunter over to LOTRO, just as soon as I've cloned the install to my many virtual machines to multi-head testing and then cloned it to my laptop for network testing.

I'm also adding ipv6 support to the networking!

 

You can donate directly to this project and help fund development today, any donators will receive goodies, I'm not sure what you'll get yet, but it will be software related!  Or perhaps in game items to help you in your favourite games (e.g. Diamonds in Runes of Magic).

All donators receive a discount on the final product.

Any donator posting £10 or more will receive access to the software to help with the closed Beta test.

Any donator posting £100 or more can join what I'm terming the "premium" club, and have exclusive access to the development process - bug tracking, Alpha & Beta access.

Any donator posting £200 or more can come and have dinner with me and discuss direct requirements they might have for the software, or just shoot the shit about gaming and blogging in general (You have to travel to approximately the UK M1 Junction 25).

Todays video is some more, freshly taken, video of WoW.  The reason we have video of WoW and not the Rom Session above is that Rom takes so much ram it crawled - the development VM is only 32bit, so only has access to 3.5gb of ram... Wow runs much better, seems to be much more optimised.  And of course you can run WoW in DirectX9 mode to save yet more resources.


Tuesday, 11 March 2014

MMORPG Multiboxer (World of Warcraft, Runes of Magic, LOTRO)

I am proud to announce the first useful piece of software I'm creating, it is a whole suite of tools to help you multibox.  This is the practice of using a single keyboard and transmitting the keys, or even mapping different keys (e.g. you press numpad 0 and on the target game it presses W) to multiple game clients.

The end result is you can play alone, controlling multiple characters, run dungeons alone, level up through hard content and essentially explore the world in the myriad of MMORPG's out there without the need for a guild or clan.


I'm creating this project off the back of my recent struggle with gaming, I have no-one to play with, and can't commit to a regular gaming schedule.  Therefore I want to create my own PVE capable groups in the myriad of games you've seen be picking up and poking about recently.

The rubs is, I need your help in creating this software!

The project is advancing along its closed Alpha phase, I plan a Closed Beta, then an Open Beta before releasing v1.0.  I will also be releasing network specifications for the message transmission protocol being used, so you can hook your own applications into mine and build bigger and bigger multiboxers (e.g. you could use my XML network transmitter with some code you wrote to echo the keys being received and forward them on over the internet).

However, I have no money, certainly not enough to pay for all the testing accounts I require, nor the web hosting to let you download this fine software!  So I'm asking, please donate below.

You can donate directly to this project and help fund development today, any donators will receive goodies, I'm not sure what you'll get yet, but it will be software related!  Or perhaps in game items to help you in your favourite games (e.g. Diamonds in Runes of Magic).

All donators receive a discount on the final product.

Any donator posting £10 or more will receive access to the software to help with the closed Beta test.

Any donator posting £100 or more can join what I'm terming the "premium" club, and have exclusive access to the development process - bug tracking, Alpha & Beta access.

Any donator posting £200 or more can come and have dinner with me and discuss direct requirements they might have for the software, or just shoot the shit about gaming and blogging in general (You have to travel to approximately the UK M1 Junction 25).


Many other multiboxers exist, however, I believe for the target selling price of £15 (which will be discounted for donators) you will not find as fully featured a piece of software:

  • Local Multiple clients (run 5 characters on your one machine)
  • LAN Control multiple clients on multiple machines (run a whole 40 man raid, your healers on one PC, your tanks in another, your DPS on yet others).
  • Support multiple games, including the initial Alpha and Beta target titles:
    • World of Warcraft
    • Runes of Magic
    • Lord of the Rings Online
    • Conan Online
  • Open XML configuration settings for easy and scalable configuration (remap 6 keys today, remap 60 tomorrow).
  • Support for Wine users (yes I will be bringing the boxer to Linux platform Wine users as part of the Beta).
 My intial target for more detailed development is £250.  With this I will be able to purchase more WoW accounts and group them together (features not available in the "Starter Edition" free to play).


Super Donator/Partner - If you wish to partner me in this development, I would be interested in hearing from any C++ or C# developers, but please beware I will not be showing you the source, nor making the project open source.  This may require exchange of contracts and significant input from yourself.


Runes of Magic Test Launch
 

Sunday, 9 March 2014

LOTRO - Still a Joke

Whilst I was deep in WoW fandom Lord of the Rings online, or LOTRO, came out.  I actually bought it and didn't enjoy it very much at all... I thought the story lines were all so pushed, and when I met Gandalf - and he claimed to know my brand new level 2 Dwarf - I was like... Hmmm... Too soon.

Well, now LOTRO is Free to Play, so I figured I'd take a look...

I don't remembering it looking as shit as this....

I've not had chance to set any graphics settings, so you'd assume they'd make it look as good as possible, I downloaded the HD version, and even had the game prompt me to use DirectX10 mode... So why does it look like ass?

This is the character creation screen... It should look fantastic.


Saturday, 27 July 2013

LOTRO - Disappointing English

I played LOTRO when it first came out, I played a Dwarf and soon hated it.  At the time I was not willing to pay for the game - and since it went Free to play that barrier has been removed, I still don't play it, and I had to ask myself why?

Well, the look and feel of the game, I don't like, its awkward looking and I remember it looking pretty dated.  Things might have changed, but I'm simply not willing to download the mammoth sized download just to find out.  And I don't trust other peoples rigs capturing video, because their rig is not my rig.

But I don't think things have turned up very much in the quality, not least because this game representing one of the biggest names in English Literature, a book which sold so much in the twentieth century as to overshadow everything around it... this ENGLISH book through and through gets advertising mail like this:


"Through August 6"... its so yankie doodle fucking dandie.  Its not even correct English, and I hate that...

"Join the festivities from now until the 6th of August" would have been the more correct, Hobbiton, fashion of writing this, and its more meaningful.  The moment I see US tailored brain dead English like this I disengage with the topic, I don't want to have to wade through it, if you work in PR, then for god sake work in Language, not colloquialisms.

I think this is a personal peeve with the slap dapse approach to PR from across the Pond in the US of A, a better example of this might have been the birth of Britains new top baby boy, Prince George.


Lots of US news outlets were reporting him to be a new "to be" KING OF ENGLAND.  We don't have kings or queens of England, its the United Kingdom of Great Britain and Northern Ireland (not to forget all the commonwealth realms - Canada & Anzac loving vibes to all - across the globe)... But oh no "England" they came up with... Hey ho...

Maybe when Scotland vote on their independence the US news-tards can get that all to cock and someone will give a shit, they don't seem to give a shit when they piss off the English, but you pick on a "minority" and you get focus.

Tuesday, 19 October 2010

Update on Nothing...

Well, what have I been up to?

In short, not a lot, I have been rather busy with work which is very stressful, I've finally been kicked out of my LOTRO trial.

I can't be too unkind about that game, I'd love to have such a game as my hobby, but it's simply not good enough in my opinion to survive in the current market.  It looks dated, it's not gripping, the effects and models are clunky and the interface is not straight forward enough, even for me an experienced computer user, I found I was always having to look at things thrice.  So, trial over, my frank review has already been posted.  My quick caption... "Don't bother".

I have also played a little more CIV5, I've been enjoying it in both DirectX10/11 and DirectX9 mode... on the same hardware, under DirectX 9, you really can see the difference in the quality of this title.  More on that in a later post.

I'm also revisiting all the games on my Steam list, this started with one of my favourite games of all time, Day of Defeat.  The original and best IMO.  I was a demon on this game, was in a clan ranked in the top 9 in the UK while playing it.  Good times.

Another title from my Steam list is Operation Flash Point : Dragon Rising.  (tumble weed goes past)

And that's it, that has been the sum total of my gaming this week, I'll be off now to put my nose back to the office grind stone.

Tuesday, 12 October 2010

LOTRO - An Appraisal

Okay, today I'm going to be brutal, I'm going to be honest, I'm going to talk about Lord of the Rings Online. A game I have picked up and played in the last month.

I had played a trial account way back when to get me an idea of how LOTRO plays, I wasn't impressed back then, and I'm not overly impressed now.  A few details have been fixed up, a few bits and pieces have been sorted out, but I still look at the game and can't see the appeal factor.

This time I've come to LOTRO, again on a trial, but without my WoW glasses on, I've not played WoW in nearly a year so I gave LOTRO its own shot, first things first, getting the client... You have a few options.  Previously there were options to download the game and it would load content up dynamically in the background; this was the option I took before; and I was up and running in the game looking around after about 30 minutes.  This time however, with a lot more content in the game (with the different chapters having been released) I opted to download it all... 30 hours to get the client.

Now let me tell you, 30 hours is a pain in the bum, I also tried to download the client (later on) by the Torrents available from Codemasters... it took 6 days...

I was informed, unofficially, that this was because LOTRO is going free to play, so they are looking at torrent seeding and less HTTP server bandwidth for installing the game, as a key cost cutting exercise.  And I can only think they are cutting off their nose to spite their face.  If players are being made to go down a RMT route to fund your game, the most basic thing you can do is save them from having to wait a week for the client...

Anyway, I got into the game, after about 1000 additional patches (seriously, 1000 ish patches WTF!) and I started a Dwarf.  Not my natural go to race, but I find that these games have an interesting story line for Human but the other races get ignored.

So, in I went, what immediately stuck me was how bad the game looked, it seemed to default me to a silly low resolution and no anti-aliasing.  And it looked horrible, worse than horrible, it was terrible.  So, I quickly upped the graphics resolution, slapped on some anti-aliasing and restarted the client.

It looked a lot better, I would make out my characters face, it no longer looked like someone caught on google street view.

I enter the game, and classically you're faced with a few tips and an NPC right there to tell you where to go.  Here's my first comment about the interface.  I didn't like it... The icons are functional, they do what they say they will do, but there is immediately a lot going on.  You have all your bag slots, you have skills, you have a dial and a marker thing which is not explained, you have a load of icons to the left, some of which I've still not used yet... It is information over load.

I played through to level 4, and let me tell you, I used 4 buttons on this interface, including my skills... Two for actions in attacking, one to open my bags and one to open my character sheet and drop items onto my character.  4 buttons.  Yet there is more than 20 on the screen...

This sort of sets the precedence, there is a lot of information to get through.  Talking to NPC's you have an interface pop up window, in which is their text, I found the text quite hard to read.  It is a serif font (like Times Roman) it is presented in a block, with a blue background and blue buttons, there's not a lot of distinguishing going on.  We all know another game in the genre uses a parchment style looking quest text box, and it defaults on install to showing the text appearing with a writing pen scratching sound... this is much better than LOTRO's approach, just a pop up full of grey/white text on dark blue... with dark blue buttons to proceed.  Not that other games get this perfect, but LOTRO seems to have this one quite badly done.  I even pondered, while still below level 10, going to look for a mod to change the quest text, until I stopped myself and made myself play on.

And made myself I did not, my first job was to jolly down a mine and watch a bit of annoyingly cut of action... “Oh we can't go through this gate”.. bish bash whollop “oh we can now”... erm... what, you just happened to not have the key in your pocket until we were made to watch that distant action go on?

Anyone who has played a Dwarf in LOTRO will know to what I refer and probably hold it in mind with fond memories, it is the first time you are introduced to Gandalf for example... but I just found it frustrating.

Other comments I have is the animation and performing actions (like shooting my bow) seemed to me to be rather clunky.  They were not bad for a game, but they weren't brilliant, average would be being generous to them.  The actions just simply didn't flow from one to another.  And LOTRO suffers, at least the dwarves do, of terrible jump action... you jump and your character lifts into the air really quickly... then some weird gravity takes over, that seems to slow your descent... clunky, ugly and off putting.

Now, this sounds all pretty negative doesn't it.. well don't worry, I'm sure there's something positive about LOTRO.  And when I find out what it is, I'll be sure to let you know, but now onto the rest of the game as I saw it coming up.

The world around me, though certainly brought alive by numerous NPC's was pretty sterile, there is a lot going on though, so I set about exploring.  I was sent after Lynx pelts... that's right, no Kobolds or Rats for me, it's 6 Lynx Pelts, so I tramp up a road indicated as the place I might find some... and I find a Lynx, but just a single one, there's goblins and other creatures up there in the hills, but no more Lynx... I kill so much other stuff in this pretty small area, and eventually decide to head back to the town to empty my bags of the junk I've picked up... when low and behold I see Lynx, lots of Lynx...

And this is what bugged me... I had levelled up to level 4 killing other things in the hills there... this is a level 1 or 2 quest... so I'm going to lose XP handing it in “late”, you know what I mean... so I kill these level 1 Lynx in one hit and survey the area.... in real life terms the area must be 100 meters by 200 meters... it's not a long way, yet in it there is a sliver, less than a quarter, of the first gap containing Lynx... And it looked so easy to wonder away from them, and seemed so much easier just to shoot other animals and entities for XP... that set a bad taste in my mouth... If you can walk past one of the first beginner quest objectives, just hands in pockets whistling while you walk on by, I wondered how the rest of the game might fair for quests...

I'm yet to find out, as at this point I went back to down, sold all my junk, endured the annoying NPC screen as I bought my new skills from the hunter trainer, and then set about working out how to eat and drink to replenish myself.

Everything in the game so far seems to be bog standard MMO fair, it just doesn't seem to hang together nearly neatly enough for me.  It seems awkward, almost forced.  Some parts of the game looks really nice, but closer inspection of the graphics made me wonder about the quality of the engine, it is after all meant to be newer than WoW, but comparing the two, I'd have to say WoW looks prettier.