Showing posts with label GTAV. Show all posts
Showing posts with label GTAV. Show all posts

Monday, 20 January 2014

Good Plastering Progress

I come to you live, it really is half past midnight, the reason being I can't sleep... I'm extremely tired, bodily tired, but my brain is very very active.

So, lets round things up, first of all the plastering YES I got what I wanted doing and a little bit more done, I got in Friday and steamed four walls, chipped shitty old plaster off, I dug 1970's cavity clamps out of the wall, I fixed the chimney breast and applied PVA to the old plaster to control suction.

Saturday, I did the front wall, blending it in, and then both chimney cheeks, and spent ages blending the front wall.  Finally a second mix I did the facing side of the chimney breast and tidied up... Now I tore the plaster on the thin top here, the walls are strange, I need to apply less than 1mm of plaster above the old picture frame position and nearly 3.5mm below... This however means I need to polish and can polish the lower half quicker and better, but the upper area I pretty much have to leave alone as once it starts to dry I just tear it...


And I tore a good 6 inch gash in the chimney breast front... gah.


But anyway, Sunday two mixes and I got both of the side walls done... And the walls are good... The plastering is acceptably smooth....

However, my corners, especially the in ward directed ones are awful... I don't know why, I use a brush, I smooth them, I try my best, but they're just shit and with the handicap of not being able to work the very thin tops a lot they tops are worse.  And adding insult to injury there's the curved front roof...

Anyway, lots done... Gaming... Well the wife and I did finish GTV5 through one set of senarios, we've started again however, to play through a whole other way.

I really had wished I'd got something else played however.  So, there's another post with no nice pictures, no information, just me moaning about plastering... But, I really have to get this room done now.

Thursday, 16 January 2014

Manlab & Minecraft

It has been a long time since I got any gaming in, least on the PC, been playing a lot of GTAV on the PS3... But I want to play some more PC stuff, however the room still needs work...

The front wall now has the built in wardrobes removed, so I've got to just re-finish the plaster along the front, I can see the chimney breast now, so I need to steam all the old wall paper off of that and prepare the surface for plastering.

But, I do hope with these little walls to do some plastering this weekend, indeed I hope to finish the front wall, and plaster both cheeks of the chimney breast from the same mix... and then do a second mix to do the front of the chimney breast and/or the ceilings.

I think tonight I'll get in and get on with the prep work - streaming & bonding the holes.

Once done I've got wire and I may go and wire some things in the loft.  The first thing I may sort out when I've wired the loft room is actually setting up a Minecraft server, I want a persistent world which I can work in and access from anywhere, I've until now been copying the world downloads around, however, that's now proving problematic as I've turned off and packed the main PC, which was the last place I used my world from.

However, I may re-start my last world from the seed and record my activity...



Also I've been looking at a new mob farm, Koala's seems cool and easy to build.

Sunday, 24 November 2013

More on GTAV - Review

I got stuck into GTA5 last night, and on some levels I was impressed, but on others wholly unhappy.


The controls, in my opinion, are far too twitchy, the AI traffic getting in your way is more annoying than ever, especially when you see the run through and you go to do it and ludicrously your car slows, or their car accelerates totally out of place for the situation.

I also hate the aiming mechanics, the aiming dot on my TV is so tiny as to disappear in the background most all the time, also the set pieces of missions, some of them are so annoying, I was in a car chasing my boat being towed; for example; and the car would literally slow just to give time for the dialogue to be played... and then when one character had to leap from the car onto the towed boat, I was behind the trailer, pressed against the boat for like 2 minutes... No jump, I finally move, so there's no boat to jump onto... the AI character leaps forward and under my wheels for the big fat "Mission Failed".

It just feels so glitchy, I'm going to let the game update tonight, by attaching to the internet with the console at last, but I've purposefully played the game away from updates to see how they let it be released, and you know what, it's not as impressive as the news coverage would have suggested.

There are bugs... Like you get a visual crash with static and then the system resolves this and recovers, but its very jarring.  You have floating and moonwalking animations, you have really rather poor facial animation of the characters going on.  Some of the mouths don't sync at all, especially on prominent supporting characters, like Michaels wife Amanda.

And then there are problems with the character switching mechanics, like I was Michael, I was told to change to be Franklin, so I did... The game changed me back to Michael and informed me to change to Franklin again... because it was mid-tutorial... in the mean time... "Mission Failed"...

The wife was sat there watching "Mission Failed"... "Mission Failed"... and my frustration showing, and she was saying... "just turn left"... on the motorbike.. yeah, sure it don't turn it just pirouettes, no finesse.


Then the map in the bottom left, yes its showing me where to go, but its 21 inches from the view point I'm looking at to the map on the bottom left, at least on my screen... And you can't take in the map without actually staring at it, the reason... its slightly transparent, so you can see textures through it... Road textures especially look like static on the mini-map, it looks like the sat nav is having a hard day with static... and that distracts from being able to take in the mini-map's information.  Also the oblique angle its at (isometric) is not as easy to read as perhaps a 2D top down mini-map would have been, especially with fast moving car chases...

And that's the big appeal, the big world in this game, but until you get to know the place - and its a big place! - you're going to have to use the mini-map, and its too short sighted, too small a heads  up of what's coming in the early game to plan where you're going.

So to be fair the game's good, but not as spectacular as everyone would think.

The other problem I have is the jaggies, I've watched the YouTube, I've checked out how it should look, on both PS3 and Xbox360 before buying the console just for this game, and it looked ace.

I've had it, seen it, checked my display settings are good... all to no dice, it looks so jaggy in places on this PS3... I dunno, maybe I'm spoilt by my PC which easily out performs this PS3 by 3 or 4 fold, but right now GTAV on the PS3 does not look like any of the footage I've seen recorded... And this isn't to start a flame war.  I'm just saying is all.