This is a couple of months late, as session two of our three player (plus one GM) D&D adventure took place in May. However, I've been busy and only just got around to reviewing the game I set up and ran.
My players started and remained level 2 throughout, the dungeon started with the group having to solve a simple pattern to visit a certain house (in a small four house village) there they heard about a third party none player character called "Bard", and suddenly they were confronted with "Bard" in a carriage to take the group to his country estate... I gave them the option of "The Easy Way" or "The Hard Way".
However, both options were for the group to be knocked unconscious and to awaken without any gear, two of the group woke in a large stone holding cell, which happened to have a dwarvish door, which could be opened by interpreting the magic runes, so the wizard in the group had to read magic and got the runes saying "I open when wet". The group struggled with this, and in the end I had to intimate they could spit, or find any other body fluid, to touch the door with.
When it opened the stone unblocked the noise of the third party member being tortured, the free members burst down the door and a hand to hand fight ensued.
Upon beating the two goblins there, they had a dagger and all were free, they used candles to find their way to a store room where they found their gear had been picked over, but was present, but upon picking up their stuff the door behind them opened and two more goblins plus a goblin boss attack them.
The fight ends, when the boss drops, any remaining goblins ran away, or they were all killed. In the event they concentrated fire on the boss and burned him down very fast, finding a set of keys, opening the door they found they were in a basement sort off, but two cells had been erected and inside was a trembling figure in one bed, and an Elf Wizard was in the other, she had a friend, an armoured Guinea pig, which would fight for her later. The other figure though was Bard.
The real Bard, he had been duplicated, the group learn now that the creature in the carriage had actually been a doppleganger.
The elf is called "Eluna", along with Bard they join the party, and Bard explains, this is his mansion, bought for through all the concert ticket sales he's made being a... well a Bard.
He explains the evil cult took over and banished him here, but had sent a note just before for help, that was the note the group got at the beginning.
Leading the group into a corridor the group have to fight flesh eating worms in the dark, then they enter the old kitchens and fight a guard, and finally enter the main hall of the mansion, and there fight two twin swordsmen, who both had to die together, the doppleganger and the boss "Bolvier", the cult leader.
A great moment came when the Wizard in our party grasped she could do anything, and came up with using a belt knife to cut down a tapestry and having it float over the heat of one of the twin swordsmen and wrapping him up whilst they fought the other characters. This was the first time the group benefited from any form of crowd control, and it was epic.
The session ended with the group taken into the mansion to relax and recoup with Bard, Eluna sets off to report her troubles to her Priestess bosses.
The third session was meant to happen last week, but one of our members, the youngest, was not being a very good girl, she was very annoying and not bothering to play Scrabble... And so because she couldn't be arsed to play Scrabble... She wasn't allowed to play D&D.... Despite her moaning "But D&D is the best game ever".... yeah, it would have been if you'd have applied yourself to Scrabble.