Wednesday, 25 December 2019

C++ Programming : SDL2 Graphics Rendering Loop

Today, it's a bit of a programming ramble, I'm literally throwing this code together, from memory and the docs... What does it do?

Well, I set up an SDL2 based graphics project.  Added font loading and set up the compilation environment and get something updating on screen, at the end there's then a second short video debugging a flickering... or if not properly fixing it, I at least start to pull the thread as to what is going wrong.

You can find the final code here: https://github.com/Xelous/Frog


And the short follow up:


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