Wednesday, 11 November 2015

WarThunder : Enduring Confrontation Thoughts & Tiger H1

In WarThunder, I've had a bit of re-grind to do, after months of absence from the game, I logged back in a few weeks ago to take part in the Enduring Confrontation test, they did two back to back, first was an EC with a set battle rating bracket, you chose your line up and the game put you into your battle bracket based on the maximum Battle Rating of the vehicle line up you selected, I only played air.

My immediate feel for this was, that I spent an eternity in my reserve bi-plane flying to a target, half way to which the timer for a better plane would be up, so I was stuck with trying to farm a ground kill or two before bailing for the better plane, or just being hunted by already airborne opponents, whom had fudged their battle ratings to overwhelm.

Now, the test was German versus Russian, and the Russian sides, in my experience dominated this and it was not very fun to play.  More fun than sitting in the Simulated Battle queue for 12-15 minutes without getting a game, but still not as fun as the next test.

The next battle test Gaijin undertook was an EC with a fixed set of historically accurate aircraft for the line up.  And you had the timers based on Battle rating for this.  I played both the Russian and German sides in this test, and I found it to be much more accessible, you understood much more quickly the tactical situation, you knew what the opponents would be flying, and as such you flew accordingly, it felt like you were more "there" in the moment, and you had a feel for what to expect and do.

For instance, in the first test, it was overwhelmingly, fly at each other, or over each others bases.

In the second, we have bombers, escorts, interdiction, interception, we even had some players flying to distant locations to kill convoys and targets, whilst others did diversions, we saw proper employment of the fighter-bomber role, we saw good use of fighters, and all in all it was a much better experience.

Whether gaijin took these same lessons away with them is unknown, becuase it's been weeks since that test, and there's been no sign of it, the forum post opened up for feedback is a whining nagging, rambling mess, which I can't make head nor tail of, there just seems to be great ideas for game modes from Gaijin, but then they ask the audience for feedback, and the feedback; as with everything on the internet; is so garbled they can't get a clear picture.

This echoes the tests some six months ago, of combined arms, where one selected tanks and an airframe or two and off you went, I remember playing excellent games with my BF110 flying close air support, I saw MagzTV publish videos in the same vein, showing how good close air support and working together is... You know what, not heard a peep about it since, can't find it in the game, can't get a simulated battle, can't play in those fun, real, ways.

So, I've spent sometime in Arcade Tank battles.  I can't stand arcade air battles, but I suffered them in this re-grind, to ace out all the lower planes again.  For some reason all the engine injection system perks were removed, and I had to re-earn them... Having done so, I then went into arcade tank battles, and set about levelling the new tanks in there up.

So, the Pz35(t) was brand new, and then I had to max out all the AA gun platforms.

The end result however, was my opening up the Hetzer and this baby....



As you can see, she's a beauty...


And that's where I stand with WarThunder, I wish Enduring Confrontation would come out.... I really do.

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