Showing posts with label coop. Show all posts
Showing posts with label coop. Show all posts

Thursday, 10 March 2016

Arma 3 - Grenade Worries

Last night I decided to take a look at come add-ons for Arma 3, notably the ACE3 pack, I was unfortunately disappointed with the pack, it seems to obfuscate so much of the learned functionality and change so much as to make it feel alien rather than a helper.

One notable problem was, no matter what I did, I could not lock nor fire an AT missile from a Titan Compact launcher, even dropping into the editor, sitting a target in the open and trying to fire point blank it'd not lock on.



Reboot and try without Ace, everything was fine, and this leads to a problem Dyslexi has passed the mantle of his excellent looking grenade mod over to Ace, if that grenade mod ends up mixed into the mash up within ace then it maybe impossible to separate it back out and run it without the perceived confusion Ace has caused me.


The other thing I looked at in the edit, as one can see from the above screenshot, was wind direction and it's affect on the battlefield.  Primarily I looked at this because I've been continually gravitating on the Zeus Community Server, however, their server seems to never have any weather other than the occasional splatter of rain.  So seeing wind make smoke drift was interesting.

Don't forget, you can find highlights and full streams of my adventures in Arma 3 on youtube now.



Friday, 4 March 2016

Arma 3 - Coop - Medic by Night, Light Machine Gunner by Day

Today's coop round finds us running around as a medic by night, and then a light machine gunner by day...


I also get very grumpy with a certain helicopter pilot... or is that wanker who thinks he can DJ in a game?....

Tuesday, 1 March 2016

Arma 3 - Coop Play - Infantry Havoc

This stream saw us take up the role of medic for Alpha Squad, we were inserted into the AO via nighthawk and moved along the coast from the low ground, things went pretty much wrong from there on in, we lost our recon team, our A10 over cover was shot down, our support helo was shot down and when we were tasked with rescuing the pilot he was shot dead upon our arrival.

The stream picks up nearly an hour into this havoc, and finds Alpha pinned inside the perimeter of a small electric generating site, the roof of the generation hall has proven deadly, and we're running low on ammo...


After that hiccup the stream continues with the massive push by the enemy, so many soliders (rendered in ultra quality) are approaching the server is struggling to control them all, and my 770 GTX is struggling to render them all.


Finally the fire fight is over, Alpha Evac is ordered, we pop blue smoke, though the support pilot does not land on our marker... But we lived to tell the tale... Or did we?






Wednesday, 24 February 2016

Arma 3 - Coop Play

The wife and I have spent sometime, getting off of our dearth of playing PVP games, and we've been playing a lot of Arma 3 in cooperative mode.


We have also started to stream regularly on twitch, www.twitch.tv/xelous, so catch us there.

We bought Arma 3, as I think Arma 2 and it's mods are starting to look very old... It's been a great experience so far, however we are getting random crashes from the game client.

Proper nasty C++ object reference null pointer crashy horribleness.