In the last week, I've had two genuinely great games. One was a late join where I switched into medic/scout, made around $30K and progressed both roles. The other had me running an SMG medic, keeping a higher-level sniper alive on a tower and watching out for infiltrators. Proper teamwork. Covering each other. Playing the situation, not just chasing kills.
That's the Wardogs experience I'm here for.
The problem is, those games feel like the exception.
Too many players seem to ignore comms, minimap intel, enemy markers and basic situational awareness. I'm not saying they're bad at FPS games. I'm saying Wardogs demands more than winning individual gunfights. Positioning, information, respawn distance and knowing when not to push all matter.
Here's a perfect example from my last game.
We're establishing a FOB. Builders are working, supply trucks are arriving, and Green starts pushing from the west. I'm on the flank as a scout sniper. I take out two approaching enemies, mark another push from the south and help clear it, then deal with another enemy on the opposite hill.
I settle into overwatch and keep marking targets. I must have marked around 15 enemies.... One assist.
Our players keep running straight into marked enemies, seemingly oblivious to the minimap. They push into firing lines, get shot in the back and give up the positional advantage we're supposed to be protecting.
Then a helicopter drops two enemies behind us while everyone is focused on the northern approach. I spot the southern threat, mark both enemies and engage. Two Greens go down. Five team mates are down.... I've got two revives.
I secure my flank area, make sure the bodies are in sensible positions, ask twice for a status update and watch for further threats. Nothing obvious, so I break my cover to try the revives.
There's a $500 bounty on one of them.... He's begging me to come over.
I approach carefully and start the revive.
"He's here! He's here, on my body!"
Zap. I'm Dead.
Was my teammate calling out to the enemy? Nope! It was the downed Green, still in the fight and communicating with his squad right up to the last moment. Whilst my dead team mate calls me lame and bags out.
Fair play to the green. That's exactly the sort of information advantage and teamwork the game should reward.
But where was that awareness from my own team? A single warning could have made the difference.
That's what makes this so frustrating. The enemy is playing the tactical game, while your own team often treats it like a conventional run-and-gun shooter.
I've been playing FPS games since the Enemy Down league and the Day of Defeat days. I've also spent plenty of time with the mil-sim side of things in Arma. I understand both ends of the spectrum, and I genuinely hoped Wardogs would hit that sweet spot between accessible FPS action and meaningful tactical play.
It can. I've experienced it firsthand.
But when spotting, suppressing, holding a flank, communicating enemy movements and reviving teammates deliver so little satisfaction because nobody acts on that information, the whole tactical layer starts to feel pointless.
The game can provide the tools, the roles and the objectives. It can't make players use them in its current form, as it doesn't reward them to do so. But it can look at how its meta and reward systems encourage people to play different ways.
Right now, the most satisfying moments are too few and far between to justify the time investment, especially when you're working full-time and don't have hours to burn finding one decent squad, heck even one decent teammate.
So I'm stepping away.
Not because Wardogs is fundamentally broken, and not because I expect every player to run military-grade comms. I just want a game where situational awareness matters, teamwork pays off and playing your role feels worthwhile.
Wardogs has the ingredients for that experience. I just don't think the average match delivers it often enough.
And that's a shame, because when it clicks, it's bloody brilliant.