Thursday, 16 April 2015

Dungeon Crawler - C++/SDL - VLOG 3

The third VLOG in this on going series, see's me finding I've unexpectedly broken token collision detection.... But I'm; at last; loading maps from the MapEditor.

I've also fixed scaling issues which were causing the map to scale to the screen when it was a map which was intended to be smaller than the view area of the screen.



Update 3.5


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