Monday, 23 November 2015

WarThunder - Hit Detection/Reporting in 1.53

I've been having some issues with hit and damage reporting on WarThunder, and I wondered whether I should take this to the public forum or not for a few days...

Firstly, I was having issues with my Tiger H1, I'd get hits, and find them be glancing blows or they'd penetrate knock out crew, but never ignite fuel or ammunition, then I'd get hit and find my ammo burning so fast as to make me look like a zippo.  This discrepancy was not resolved for me with any change of ammunition, and as I changed to other vehicles the effects became more or less pronounced, but were always there.

Switching to aircraft, I found hits were registered a lot, however, many were sparks... But more annoyingly were hits reported to me as critical, or even pilot kills, which had no effect for the opponent... Here is my coverage of just one such instance, I swing into the path of a TBD, I aim for the cock-pit and get a report of the pilot unconscious.... Gun camera footage style, we can see this from the replay:

Clearly, I heard the ding of the critical, and the reported pilot unconscious.

So, at tree-top level, pilot unconscious, in a left banking turn... How did this TBD fair?...

Well, it flew on, and indeed on the return of the circle was firing it's .50 cal, main armament in the wings.

Unfortunately, I collided with it, whilst staring in disbelief, but this is getting typical, that aircraft should have gone out of control, that should have been a crash, my aim was true, and intentionally on the cockpit, both rifle calibre and 20mm munitions struck that area from my point of view.

From his point of view however, they only struck the left wing!

This is clearly something of the server-side, the WarThunder clients don't make decisions as to whom as shot whom, else they'd be open to external influence; we know they're not.  But clearly the server informed my client that I'd knocked the pilot out, when clearly he was still there flying.


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